mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 16:11:31 +11:00
e1dddbc3e0
Deleted the gb-pass#.slang files from the shader-files folder; we'll just use what's in ../gameboy/shader-files instead.
28 lines
663 B
Plaintext
28 lines
663 B
Plaintext
shaders = "2"
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shader0 = "../lcd-cgwg/lcd-grid.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "4.000000"
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shader1 = "shader-files/border.slang"
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filter_linear1 = "true"
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wrap_mode1 = "clamp_to_border"
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parameters = "GRID_STRENGTH;box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
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GRID_STRENGTH = "0.150000"
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box_scale = "3.0"
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in_res_x = "192.0"
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in_res_y = "144.0"
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border_zoom_x = "0.70"
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border_zoom_y = "0.79"
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textures = "BORDER"
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BORDER = "resources/gg-border-square-4x.png"
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BORDER_linear = "true"
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BORDER_wrap_mode = "clamp_to_border"
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BORDER_mipmap = "false"
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