mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
54 lines
1.1 KiB
Plaintext
54 lines
1.1 KiB
Plaintext
#version 450
|
|
|
|
/*
|
|
Box Max Shader
|
|
Automatically scales output to the maximum integer scale possible.
|
|
Author: Themaister
|
|
License: Public domain
|
|
*/
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
|
|
float min(vec2 x)
|
|
{
|
|
if (x.x > x.y)
|
|
return x.y;
|
|
else
|
|
return x.x;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
|
|
vec2 box_scale = floor(global.OutputSize.xy / global.SourceSize.xy);
|
|
box_scale = vec2(min(box_scale), min(box_scale));
|
|
|
|
vec2 scale = (global.OutputSize.xy / global.SourceSize.xy) / box_scale;
|
|
vec2 middle = vec2(0.5);
|
|
vec2 diff = TexCoord - middle;
|
|
vTexCoord = middle + diff * scale;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vec4(texture(Source, vTexCoord).rgb, 1.0);
|
|
} |