mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
49 lines
1.1 KiB
Plaintext
49 lines
1.1 KiB
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
#define SamplerColorVHS second
|
|
#define _FeedbackTex Source
|
|
|
|
#include "VHSPro_params.inc"
|
|
#include "VHSPro_constants.inc"
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 texcoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
texcoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 texcoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
layout(set = 0, binding = 3) uniform sampler2D second;
|
|
|
|
#include "VHSPro_functions.inc"
|
|
|
|
void main()
|
|
{
|
|
vec3 col = texture( SamplerColorVHS, texcoord).rgb; //curent frame
|
|
const vec3 fbb = texture( _FeedbackTex, texcoord).rgb; //feedback buffer
|
|
|
|
if (VHS_Feedback){
|
|
col = bm_screen(col, fbb*feedbackAmp);
|
|
if (feedbackDebug){
|
|
col = fbb;
|
|
}
|
|
}
|
|
|
|
FragColor = vec4(col, 1.0);
|
|
} |