mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-27 09:51:30 +11:00
915e789560
- Using linear sampling mitigates moire in later curvature shaders.
102 lines
3 KiB
Plaintext
102 lines
3 KiB
Plaintext
shaders = "7"
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shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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frame_count_mod0 = "2"
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mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "true"
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srgb_framebuffer0 = "false"
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scale_type_x0 = "source"
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scale_x0 = "4.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "true"
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scale_type_x1 = "source"
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scale_x1 = "0.500000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../crt/shaders/hyllian/crt-hyllian-curvature.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = "CRTPass"
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "true"
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scale_type_x2 = "viewport"
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scale_x2 = "1.000000"
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scale_type_y2 = "viewport"
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scale_y2 = "1.000000"
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shader3 = "../crt/shaders/glow/threshold.slang"
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filter_linear3 = "true"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "true"
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shader4 = "../crt/shaders/glow/blur_horiz.slang"
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filter_linear4 = "true"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "true"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "true"
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scale_type_x4 = "viewport"
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scale_x4 = "0.200000"
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scale_type_y4 = "viewport"
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scale_y4 = "0.200000"
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shader5 = "../crt/shaders/glow/blur_vert.slang"
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filter_linear5 = "true"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "true"
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shader6 = "../crt/shaders/glow/resolve.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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parameters = "linearize;quality;ntsc_sat;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;CRT_CURVATURE;CRT_warpX;CRT_warpY;CRT_cornersize;CRT_cornersmooth;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
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BEAM_PROFILE = "0.000000"
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HFILTER_PROFILE = "1.000000"
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BEAM_MIN_WIDTH = "0.920000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.720000"
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COLOR_BOOST = "1.600000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.700000"
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CRT_ANTI_RINGING = "1.000000"
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InputGamma = "2.000000"
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OutputGamma = "2.000000"
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VSCANLINES = "0.000000"
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CRT_CURVATURE = "1.000000"
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CRT_warpX = "0.015000"
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CRT_warpY = "0.015000"
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CRT_cornersize = "0.010000"
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CRT_cornersmooth = "380.000000"
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GLOW_WHITEPOINT = "0.900000"
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GLOW_ROLLOFF = "3.000000"
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BLOOM_STRENGTH = "0.100000"
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OUTPUT_GAMMA = "2.200000"
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CURVATURE = "0.000000"
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warpX = "0.015000"
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warpY = "0.015000"
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cornersize = "0.010000"
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cornersmooth = "380.000000"
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noise_amt = "0.000000"
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shadowMask = "0.000000"
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maskDark = "0.500000"
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maskLight = "1.500000"
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linearize = "1.0"
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quality = "0.0"
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ntsc_sat = "1.2"
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