mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 09:21:30 +11:00
45 lines
1.1 KiB
Plaintext
45 lines
1.1 KiB
Plaintext
#version 450
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//SmuberStep - Like SmoothestStep but even Smoothester
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//by torridgristle
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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void main()
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{
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vec2 SStep = vTexCoord * params.SourceSize.xy + 0.5;
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vec2 SStepInt = floor(SStep);
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vec2 SStepFra = SStep - SStepInt;
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SStep = ((924*pow(SStepFra,vec2(13)) - 6006*pow(SStepFra,vec2(12)) + 16380*pow(SStepFra,vec2(11)) - 24024*pow(SStepFra,vec2(10)) + 20020*pow(SStepFra,vec2(9)) - 9009*pow(SStepFra,vec2(8)) + 1716*pow(SStepFra,vec2(7))) + SStepInt - 0.5) * params.SourceSize.zw;
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FragColor = texture(Source, SStep);
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}
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