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https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
50 lines
970 B
Plaintext
50 lines
970 B
Plaintext
#version 450
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// GBC Pokemon Modernizer
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// by torridgristle
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// license: Public Domain
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layout(push_constant) uniform Push
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{
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vec4 SourceSize;
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vec4 OriginalSize;
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vec4 OutputSize;
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uint FrameCount;
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} params;
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layout(std140, set = 0, binding = 0) uniform UBO
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{
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mat4 MVP;
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} global;
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#pragma stage vertex
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec2 TexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main()
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{
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gl_Position = global.MVP * Position;
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vTexCoord = TexCoord;
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}
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#pragma stage fragment
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layout(location = 0) in vec2 vTexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 0, binding = 2) uniform sampler2D Source;
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precision lowp float;
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const mat3 GBCMatrix = mat3( 0.924, 0.021, 0.013, 0.048, 0.787, 0.249, 0.104, 0.09, 0.733 );
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void main()
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{
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vec3 Picture = texture(Source, vTexCoord).xyz;
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Picture *= Picture;
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Picture *= GBCMatrix;
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Picture = sqrt(Picture);
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FragColor = vec4(Picture,1.0);
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}
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