slang-shaders/crt
rz5 7a624837c7 Update crt-easymode.slang
Optimize a bit more. There is still some chromatic aberration going on: R, G and B are slightly offset from each other horizontally on my screen.
2016-07-21 16:10:09 +01:00
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shaders (crtglow) Translated the glow set of shaders and their associated 2016-07-21 03:01:53 +01:00
common.inc Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
crt-cgwg-fast.slang Create crt-cgwg-fast.slang 2016-07-19 02:44:24 +01:00
crt-cubic.slangp Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
crt-easymode.slang Update crt-easymode.slang 2016-07-21 16:10:09 +01:00
crt-geom.slang whoops, missed one 2016-07-20 11:11:36 -05:00
crt-geom.slangp blind commit for crt-geom 2016-07-12 21:55:48 -05:00
crt-hyllian.slang Update crt-hyllian.slang 2016-07-18 14:35:00 +01:00
crt-lanczos.slangp Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
crt-lottes.slang bring back the hacky clamp fix 2016-07-13 15:35:51 -05:00
crt-lottes.slangp add crt-lottes 2016-07-12 15:20:15 -05:00
cubic.slang Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
linearize.slang Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
retroarch.slangp Add initial CRT-cubic and CRT-lanczos. 2016-02-16 22:56:22 +01:00
scanline.slang Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00
sinc.slang Use #include in crt/ shaders. 2016-03-25 17:34:21 +01:00