slang-shaders/presets/crt-hyllian-curvature-ntsc.slangp
hunterk 7c1a778f4f
changes to ntsc-adaptive, more blurs, NDS color, gamma ramp (#178)
* add updated NDS color, Super Sleuth gamma ramp and more trogglemonkey blurs

* whoops, remove debug workaround

* remove reference to Cg shaders

* make ntsc-adaptive more custom, add RF preset, move some ntsc presets to 'presets'
2021-06-04 17:51:24 -05:00

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shaders = "7"
shader0 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass1.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
frame_count_mod0 = "2"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "true"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../ntsc/shaders/ntsc-adaptive/ntsc-pass2.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "true"
scale_type_x1 = "source"
scale_x1 = "0.500000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../crt/shaders/hyllian/crt-hyllian-curvature.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = "CRTPass"
float_framebuffer2 = "false"
srgb_framebuffer2 = "true"
scale_type_x2 = "viewport"
scale_x2 = "1.000000"
scale_type_y2 = "viewport"
scale_y2 = "1.000000"
shader3 = "../crt/shaders/glow/threshold.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "true"
shader4 = "../crt/shaders/glow/blur_horiz.slang"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "true"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "true"
scale_type_x4 = "viewport"
scale_x4 = "0.200000"
scale_type_y4 = "viewport"
scale_y4 = "0.200000"
shader5 = "../crt/shaders/glow/blur_vert.slang"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "true"
shader6 = "../crt/shaders/glow/resolve.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
parameters = "linearize;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES;CRT_CURVATURE;CRT_warpX;CRT_warpY;CRT_cornersize;CRT_cornersmooth;GLOW_WHITEPOINT;GLOW_ROLLOFF;BLOOM_STRENGTH;OUTPUT_GAMMA;CURVATURE;warpX;warpY;cornersize;cornersmooth;noise_amt;shadowMask;maskDark;maskLight"
BEAM_PROFILE = "0.000000"
HFILTER_PROFILE = "0.000000"
BEAM_MIN_WIDTH = "0.860000"
BEAM_MAX_WIDTH = "1.000000"
SCANLINES_STRENGTH = "0.580000"
COLOR_BOOST = "1.250000"
HFILTER_SHARPNESS = "1.000000"
PHOSPHOR_LAYOUT = "4.000000"
MASK_INTENSITY = "0.500000"
CRT_ANTI_RINGING = "1.000000"
InputGamma = "1.000000"
OutputGamma = "1.000000"
VSCANLINES = "0.000000"
CRT_CURVATURE = "1.000000"
CRT_warpX = "0.031000"
CRT_warpY = "0.041000"
CRT_cornersize = "0.010000"
CRT_cornersmooth = "1000.000000"
GLOW_WHITEPOINT = "0.500000"
GLOW_ROLLOFF = "1.200000"
BLOOM_STRENGTH = "0.100000"
OUTPUT_GAMMA = "2.200000"
CURVATURE = "0.000000"
warpX = "0.031000"
warpY = "0.041000"
cornersize = "0.010000"
cornersmooth = "1000.000000"
noise_amt = "1.000000"
shadowMask = "0.000000"
maskDark = "0.500000"
maskLight = "1.500000"
linearize = "1.0"
quality = "1.0"