mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
7cdc185f8c
Changes: * Guest Advanced updated to crt-guest-advanced-2023-02-25-release1 * Improvements to the new Magic Glow feature * Turn Magic Glow on and Increase the Glow amount to see the effect * New Slot Mask Mitigation option to reduce moire * Added/Restored Guest's Raster Bloom as well as Overscan control * Updated Comments in presets to use # instead of // as per @hunterk's request * Added rotation option for Rotate CRT Tube: * -1 = 90 Degrees Clockwise (or 270 Counter Clockwise) * 0 = No Rotation * 1 = 90 Degrees Counter Clockwise * Added groundwork for the wildcard replacement feature so presets will auto rotate and not flip in the future * Added DREZ presets which keep the horizontal resolution * Helpful for applying to modern games, these two are good to try * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-480p.slangp` * Also looks good on MVC2, try `Presets\Base_CRT_Presets_DREZ\MBZ__3__STD__GDV__DREZ_X-VIEWPORT_Y-240p.slangp` * Updated preset capability and performance table * Added contrast for signal noise * Added some more Sinden presets for SCREEN-ONLY and POTATO * Added Screen Region to Resolution Debug text * Good for getting the screen region pixel coordinates if you need them * Adjusted Ambient Lighting Scaling when using the Inherit Zoom scale mode * Now when you zoom out it is much less likely to generate a black frame covering the outer parts of the background image * The minimum size of the lighting texture will be close to the height of the current viewport * This reduces the likelihood that we will see the cutoff * ScaleFx: Exposed more of the settings so they can be tweaked * Default Settings changed: * ScaleFx Threshold: now 0.43 (was 0.5) * ScaleFx Filter Corners: now 0 (was 1) * These settings result in a slighly clearer picture and less rounding of square corners * SMOOTH-ADV ntsc presets: ntsc_scale adjusted so it visually matches the regular ADV ntsc presets
127 lines
2.9 KiB
Plaintext
127 lines
2.9 KiB
Plaintext
shaders = "11"
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shader0 = "shaders/linearize.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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mipmap_input0 = "false"
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alias0 = "XbrSource"
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "true"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "shaders/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = ""
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float_framebuffer1 = "false"
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srgb_framebuffer1 = "true"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "shaders/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_border"
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mipmap_input2 = "false"
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alias2 = ""
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float_framebuffer2 = "false"
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srgb_framebuffer2 = "true"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "shaders/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "true"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders/custom-bicubic-x.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "true"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "shaders/custom-bicubic-y.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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srgb_framebuffer5 = "true"
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scale_type_x5 = "source"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "0.500000"
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shader6 = "shaders/crt-hyllian-sinc-curvature.slang"
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filter_linear6 = "true"
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wrap_mode6 = "clamp_to_border"
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mipmap_input6 = "false"
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alias6 = "CRT_PASS"
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "true"
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scale_type_x6 = "viewport"
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scale_x6 = "1.000000"
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scale_type_y6 = "viewport"
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scale_y6 = "1.000000"
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shader7 = "shaders/threshold.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = ""
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float_framebuffer7 = "false"
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srgb_framebuffer7 = "true"
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scale_type_x7 = "source"
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scale_x7 = "1.000000"
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scale_type_y7 = "source"
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scale_y7 = "1.000000"
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shader8 = "shaders/blur_horiz.slang"
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filter_linear8 = "true"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "true"
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alias8 = ""
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float_framebuffer8 = "false"
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srgb_framebuffer8 = "true"
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scale_type_x8 = "source"
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scale_x8 = "0.200000"
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scale_type_y8 = "source"
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scale_y8 = "0.200000"
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shader9 = "shaders/blur_vert.slang"
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filter_linear9 = "true"
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wrap_mode9 = "clamp_to_border"
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mipmap_input9 = "false"
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alias9 = ""
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float_framebuffer9 = "false"
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srgb_framebuffer9 = "true"
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shader10 = "shaders/custom-resolve.slang"
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filter_linear10 = "true"
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wrap_mode10 = "clamp_to_border"
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mipmap_input10 = "false"
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alias10 = ""
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float_framebuffer10 = "false"
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srgb_framebuffer10 = "true"
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