slang-shaders/hdr/shaders
2022-02-05 23:09:54 +00:00
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crt-sony-pvm-4k-hdr.slang Fixed BGR Fixed scaling instructions Broke up horizontal attributes into their own channels i.e we now have horizontal beam characteristics Dabbled with values accordingly 2022-02-05 23:09:54 +00:00
hdr10.h Improved colour accuracy Improved phosphor shapes Broke out curves into seperate channels Cleaned up shader parameters Simplified code 2022-02-04 21:55:51 +00:00
hdr10.slang Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers 2022-01-29 22:58:56 +00:00
inverse_tonemap.h Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers 2022-01-29 22:58:56 +00:00
inverse_tonemap.slang Major improvement to the Sony PVM 4K HDR shader Refactored it into a single pass for simplicity and speed Rewrote a lot of the curves Defaulted to a new mask RGBX Added ability for scanlines to overlap Broke out HDR and inverse tonemapper into headers 2022-01-29 22:58:56 +00:00