mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-30 11:21:32 +11:00
44 lines
951 B
Plaintext
44 lines
951 B
Plaintext
#version 450
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
} params;
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
layout(set = 0, binding = 3) uniform sampler2D TEX_CRT;
|
|
|
|
|
|
void main()
|
|
{
|
|
const vec3 packed = texture(TEX_CRT, vTexCoord).rgb;
|
|
|
|
const vec2 dudv = ((packed.rg * 255.0) / 16.0) - 7.0;
|
|
const vec2 uv0 = vTexCoord * params.SourceSize.xy;
|
|
const vec2 uv = (uv0 + dudv) / params.SourceSize.xy;
|
|
|
|
FragColor = vec4(packed.b * texture(Source, uv).rgb, 1.0);
|
|
}
|