mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
shaders = "7"
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shader0 = ../stock.slang
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alias0 = glow_trails_refpass
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shader1 = "shaders/crt-easymode-halation/linearize.slang"
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filter_linear1 = "true"
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srgb_framebuffer1 = "true"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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alias1 = ORIG_LINEARIZED
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shader2 = "shaders/crt-easymode-halation/blur_horiz.slang"
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filter_linear2 = "false"
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srgb_framebuffer2 = "true"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "shaders/crt-easymode-halation/blur_vert.slang"
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filter_linear3 = "false"
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srgb_framebuffer3 = "true"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "shaders/crt-easymode-halation/threshold.slang"
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filter_linear4 = "false"
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srgb_framebuffer4 = "true"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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alias4 = GlowPass
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shader5 = "shaders/crt-lottes-multipass/bloompass.slang"
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filter_linear5 = "true"
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alias5 = BloomPass
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srgb_framebuffer5 = true
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shader6 = "shaders/crt-lottes-multipass/scanpass-glow.slang"
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filter_linear6 = "true"
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scale_type6 = viewport
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