mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
2b30c6089f
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory * remove extraneous file * switch vhs from viewport to source scaling
24 lines
573 B
Plaintext
24 lines
573 B
Plaintext
shaders = 5
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shader0 = shaders/crtsim/composite.slang
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filter_linear0 = false
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shader1 = shaders/crtsim/screen.slang
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alias1 = CRTPASS
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shader2 = shaders/crtsim/post-downsample.slang
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filter_linear2 = true
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shader3 = shaders/crtsim/post-upsample.slang
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filter_linear3 = true
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shader4 = shaders/crtsim/present.slang
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filter_linear4 = true
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scale_type4 = viewport
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textures = "NTSCArtifactSampler;shadowMaskSampler"
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NTSCArtifactSampler = "shaders/crtsim/artifacts.png"
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NTSCArtifactSampler_linear = true
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shadowMaskSampler = "shaders/crtsim/mask.png"
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shadowMaskSampler_linear = true
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