mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
37a46fd102
* fix preset parsing issues from https://github.com/libretro/slang-shaders/issues/369 * one more preset fixed * fix some malformed preset directives * fix preset lines erroneously ending in semicolons * fix another malformed preset directive * make sure grade and glass at least load properly * comment one more bad path
76 lines
1.9 KiB
Plaintext
76 lines
1.9 KiB
Plaintext
# info on how the passes come together can be found in mame/bgfx/chains/hlsl.json
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shaders = 11
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shader0 = shaders/mame_hlsl/shaders/mame_ntsc_encode.slang
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filter_linear0 = true
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scale_type0 = source
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scale0 = 1.0
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filter_linear0 = true
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shader1 = shaders/mame_hlsl/shaders/mame_ntsc_decode.slang
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filter_linear1 = true
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alias1 = NTSCPass
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scale_type1 = source
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scale1 = 1.0
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shader2 = shaders/mame_hlsl/shaders/mame_color.slang
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alias2 = ColorPass
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scale_type2 = source
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scale2 = 1.0
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filter_linear2 = true
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shader3 = shaders/mame_hlsl/shaders/mame_prescale.slang
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alias3 = PrescalePass
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scale_type3 = viewport
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filter_linear3 = true
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scale3 = 1.0
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shader4 = shaders/mame_hlsl/shaders/mame_deconverge.slang
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alias4 = DeconvergePass
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filter_linear4 = true
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scale_type4 = viewport
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scale4 = 1.0
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shader5 = shaders/mame_hlsl/shaders/mame_scanline.slang
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alias5 = ScanlinePass
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filter_linear5 = true
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scale_type5 = viewport
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scale5 = 1.0
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shader6 = shaders/mame_hlsl/shaders/mame_defocus.slang
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alias6 = FocusPass
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filter_linear6 = true
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scale_type6 = viewport
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scale6 = 1.0
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shader7 = shaders/mame_hlsl/shaders/mame_post.slang
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alias7 = PostPass
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filter_linear7 = true
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scale_type7 = viewport
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scale7 = 1.0
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shader8 = shaders/mame_hlsl/shaders/mame_phosphor.slang
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alias8 = PhosphorPass
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filter_linear8 = true
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scale_type8 = viewport
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scale8 = 1.0
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shader9 = shaders/mame_hlsl/shaders/mame_chroma.slang
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alias9 = ChromaPass
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filter_linear9 = true
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scale_type9 = viewport
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scale9 = 1.0
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shader10 = shaders/mame_hlsl/shaders/mame_distortion.slang
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alias10 = DistortionPass
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filter_linear10 = true
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scale_type10 = viewport
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scale10 = 1.0
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#shader11 = shaders/mame_hlsl/shaders/lut.slang
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#filter_linear11 = true
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# mame's textures are available here: https://github.com/mamedev/mame/tree/master/artwork
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textures = "MaskTexture"
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MaskTexture = shaders/mame_hlsl/resources/aperture-grille.png
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