mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-25 17:01:31 +11:00
259ff81f4b
* Move initial batch of shaders and presets to smoothing subdirectory * Rename smoothing to edge enhancement * Move cubic and windowed into interpolation * Fix some presets * Fix rest of presets * Rename edge-enhancement to edge-smoothing * Move pixel art scalers into separate directory separate from 'interpolation' * Flatten interpolation/cubic into interpolation/
100 lines
2.5 KiB
Plaintext
100 lines
2.5 KiB
Plaintext
shaders = 16
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shader0 = ../stock.slang
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alias0 = mdapt_refpass
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shader1 = ../dithering/shaders/mdapt/passes/mdapt-pass0.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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shader2 = ../dithering/shaders/mdapt/passes/mdapt-pass1.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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shader3 = ../dithering/shaders/mdapt/passes/mdapt-pass2.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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shader4 = ../dithering/shaders/mdapt/passes/mdapt-pass3.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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shader5 = ../dithering/shaders/mdapt/passes/mdapt-pass4.slang
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filter_linear5 = false
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scale_type5 = source
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scale5 = 1.0
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shader6 = ../dithering/shaders/mdapt/passes/mdapt-pass4.slang
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filter_linear6 = false
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scale_type6 = source
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scale6 = 1.0
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shader7 = "../denoisers/shaders/fast-bilateral.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_edge"
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scale_type_x7 = "source"
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scale_x7 = "1.000000"
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scale_type_y7 = "source"
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scale_y7 = "1.000000"
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alias7 = XbrSource
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shader8 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear8 = "false"
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wrap_mode8 = "clamp_to_edge"
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scale_type_x8 = "source"
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scale_x8 = "1.000000"
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scale_type_y8 = "source"
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scale_y8 = "1.000000"
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shader9 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear9 = "false"
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wrap_mode9 = "clamp_to_edge"
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scale_type_x9 = "source"
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scale_x9 = "2.000000"
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scale_type_y9 = "source"
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scale_y9 = "2.000000"
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alias9 = "PassPrev2"
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shader10 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear10 = "false"
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wrap_mode10 = "clamp_to_edge"
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scale_type_x10 = "source"
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scale_x10 = "1.000000"
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scale_type_y10 = "source"
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scale_y10 = "1.000000"
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shader11 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear11 = "false"
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wrap_mode11 = "clamp_to_edge"
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scale_type_x11 = "source"
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scale_x11 = "1.000000"
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scale_type_y11 = "source"
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scale_y11 = "1.000000"
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shader12 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1b.slang"
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filter_linear12 = "false"
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wrap_mode12 = "clamp_to_edge"
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scale_type_x12 = "source"
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scale_x12 = "2.000000"
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scale_type_y12 = "source"
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scale_y12 = "2.000000"
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shader13 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear13 = "false"
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wrap_mode13 = "clamp_to_edge"
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scale_type_x13 = "source"
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scale_x13 = "1.000000"
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scale_type_y13 = "source"
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scale_y13 = "1.000000"
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shader14 = ../stock.slang
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shader15 = ../scanlines/shaders/scanline.slang
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filter_linear15 = false
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scale_type15 = source
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scale15 = 1.0
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