mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-26 01:11:32 +11:00
b4a3d72ca5
CURVATURE is now working. The problem was due to the replacement of ´´´IN.video_size / IN.texture_size´´´ (a small number representing the scale between the two sizes) with ´´´global.SourceSize.xy ´´´ (much bigger than the previous number). SHARPER was made to work too. @hizzlekizzle: I deleted your vec2 angle variable, which was hardcoded to (0, 0) while I was trying to fix the curvature stuff. Feel free to revert that. |
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.. | ||
shaders | ||
common.inc | ||
crt-cubic.slangp | ||
crt-easymode.slang | ||
crt-geom.slang | ||
crt-geom.slangp | ||
crt-hyllian.slang | ||
crt-lanczos.slangp | ||
crt-lottes.slang | ||
crt-lottes.slangp | ||
cubic.slang | ||
linearize.slang | ||
retroarch.slangp | ||
scanline.slang | ||
sinc.slang |