slang-shaders/handheld/console-border/ngpc-4x.slangp
Arzed Five e1dddbc3e0 (console-border) The presets had wrong paths, they're all fixed now.
Deleted the gb-pass#.slang files from the shader-files folder; we'll
just use what's in ../gameboy/shader-files instead.
2016-08-05 22:25:21 +01:00

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shaders = "2"
shader0 = "../lcd-cgwg/lcd-grid.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "4.000000"
shader1 = "shader-files/border.slang"
filter_linear1 = "true"
wrap_mode1 = "clamp_to_border"
parameters = "box_scale;in_res_x;in_res_y;border_zoom_x;border_zoom_y"
GRID_STRENGTH = "0.150000"
box_scale = "4.0"
in_res_x = "160.0"
in_res_y = "152.0"
border_zoom_x = "0.52"
border_zoom_y = "0.59"
textures = "BORDER"
BORDER = "resources/ngpc-border-square-4x.png"
BORDER_linear = "true"
BORDER_wrap_mode = "clamp_to_border"
BORDER_mipmap = "false"