mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
12fdb6562f
* update crt-geom-deluxe to add brightness compensation; add bright pixel counts to subpixel masks; delete extraneous preset * forgot to update geom-deluxe preset * fix various preset spec nits * try to mellow out the raster bloom Co-authored-by: hunterk <hunter_kaller@yahoo.com>
20 lines
377 B
Plaintext
20 lines
377 B
Plaintext
shaders = 3
|
|
|
|
shader0 = shaders/gtu-v050/pass1.slang
|
|
scale_type0 = source
|
|
scale0 = 1.0
|
|
float_framebuffer0 = true
|
|
|
|
shader1 = shaders/gtu-v050/pass2.slang
|
|
scale_type_x1 = viewport
|
|
scale_x1 = 1.0
|
|
scale_type_y1 = source
|
|
scale_y1 = 1.0
|
|
filter_linear1 = true
|
|
float_framebuffer1 = true
|
|
|
|
shader2 = shaders/gtu-v050/pass3.slang
|
|
scale_type2 = viewport
|
|
scale2 = 1.0
|
|
filter_linear2 = false
|