mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-29 19:01:31 +11:00
21 lines
902 B
C++
21 lines
902 B
C++
//textures and samplers
|
|
#ifndef screenLinesRes
|
|
#define screenLinesRes 480.0 //Screen Resolution (to use in _TapeTex, has to be the same as screenLinesNum)
|
|
#endif
|
|
|
|
#ifndef noiseLinesRes
|
|
#define noiseLinesRes 480.0 //Vertical Resolution (to use in _TapeTex, has to be the same as noiseLinesNum)
|
|
#endif
|
|
|
|
const float fisheyeSize = 1.2; //Size (DO NOT CHANGE)
|
|
const float filmGrainPower = 1.0; //Film Grain Power (DO NOT CHANGE)
|
|
const float feedbackAmp = 1.0; //Feedback Amp (DO NOT CHANGE)
|
|
|
|
#define _ScreenParams vec2(params.OutputSize.x, params.OutputSize.y)
|
|
#undef PixelSize
|
|
#define PixelSize vec2(params.OutputSize.z, params.OutputSize.w)
|
|
|
|
const float Pi2 = 6.283185307;
|
|
|
|
#define TEXHEIGHT int(noiseLinesRes)
|
|
#define TEXWIDTH int((float(TEXHEIGHT)*float(params.OutputSize.x)/float(params.OutputSize.y))) |