slang-shaders/handheld/simpletex_lcd+gba-color-4k.slangp

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shaders = "1"
shader0 = "shaders/simpletex_lcd/simpletex_lcd+gba-color-4k.slang"
filter_linear0 = "true"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
textures = "BACKGROUND"
BACKGROUND = "shaders/simpletex_lcd/png/4k/textured_paper.png"
BACKGROUND_linear = false
parameters = "GRID_INTENSITY;GRID_WIDTH;GRID_BIAS;DARKEN_GRID;DARKEN_COLOUR"
GRID_INTENSITY = "0.65"
GRID_WIDTH = "0.6"
GRID_BIAS = "0.6"
DARKEN_GRID = "0.0"
DARKEN_COLOUR = "0.35"