mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-22 15:51:30 +11:00
35c2d7064e
* add TATE mode to mame_hlsl * add crt-guest-dr-venom2 shaders and presets * get rid of weird character in filename * add updated crt-hyllian shaders and presets * update guest's deconvergence to latest * more gdv updates * forgot one
65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
shaders = 8
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shader0 = ../stock.slang
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filter_linear0 = false
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scale_type0 = source
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scale0 = 1.0
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alias0 = StockPass
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shader1 = ../crt/shaders/guest/crt-gdv-new/afterglow0.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = AfterglowPass
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shader2 = ../crt/shaders/guest/crt-gdv-new/pre-shaders-afterglow.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = PrePass
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textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3;SamplerLUT4"
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SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
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SamplerLUT1_linear = true
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SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
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SamplerLUT2_linear = true
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SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
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SamplerLUT3_linear = true
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SamplerLUT4 = ../crt/shaders/guest/lut/custom_lut.png
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SamplerLUT4_linear = true
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shader3 = ../crt/shaders/guest/crt-gdv-new/avg-lum-ntsc.slang
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filter_linear3 = true
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scale_type3 = source
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scale3 = 1.0
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mipmap_input3 = true
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alias3 = AvgLumPass
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shader4 = ../crt/shaders/guest/crt-gdv-new/linearize-ntsc.slang
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filter_linear4 = true
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scale_type4 = source
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scale4 = 1.0
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alias4 = LinearizePass
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float_framebuffer4 = true # comment this line for max precision
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shader5 = ../crt/shaders/guest/crt-gdv-new/gaussian_horizontal.slang
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filter_linear5 = true
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scale_type_x5 = viewport
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scale_x5 = 0.5
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scale_type_y5 = source
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scale_y5 = 1.0
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shader6 = ../crt/shaders/guest/crt-gdv-new/gaussian_vertical.slang
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filter_linear6 = true
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scale_type_x6 = viewport
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scale_x6 = 0.5
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scale_type_y6 = viewport
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scale_y6 = 0.5
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alias6 = GlowPass
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shader7 = ../crt/shaders/guest/crt-gdv-new/crt-guest-dr-venom2-hires.slang
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filter_linear7 = true
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scale_type7 = viewport
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scale_x7 = 1.0
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scale_y7 = 1.0
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