mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 00:01:31 +11:00
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
#version 450
|
|
|
|
/*
|
|
based on scanline shader by:
|
|
Author: Themaister
|
|
License: Public domain
|
|
*/
|
|
|
|
layout(push_constant) uniform Push
|
|
{
|
|
vec4 SourceSize;
|
|
vec4 OriginalSize;
|
|
vec4 OutputSize;
|
|
uint FrameCount;
|
|
vec4 FinalViewportSize;
|
|
float SCANLINE_SINE_COMP_B;
|
|
float scanline_size;
|
|
} params;
|
|
|
|
#pragma parameter SCANLINE_SINE_COMP_B "Scanline Sine Comp B" 0.25 0.0 1.0 0.05
|
|
#pragma parameter scanline_size "Scanline Scale" 4.0 2.0 10.0 0.5
|
|
|
|
#define SCANLINE_SINE_COMP_B params.SCANLINE_SINE_COMP_B
|
|
#define scanline_size params.scanline_size
|
|
|
|
layout(std140, set = 0, binding = 0) uniform UBO
|
|
{
|
|
mat4 MVP;
|
|
} global;
|
|
|
|
#define pi 3.141592654
|
|
|
|
#pragma stage vertex
|
|
layout(location = 0) in vec4 Position;
|
|
layout(location = 1) in vec2 TexCoord;
|
|
layout(location = 0) out vec2 vTexCoord;
|
|
layout(location = 1) out vec2 omega;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = global.MVP * Position;
|
|
vTexCoord = TexCoord;
|
|
|
|
omega = vec2(pi * params.OutputSize.x, 2.0 * pi * params.SourceSize.y);
|
|
}
|
|
|
|
#pragma stage fragment
|
|
layout(location = 0) in vec2 vTexCoord;
|
|
layout(location = 1) in vec2 omega;
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(set = 0, binding = 2) uniform sampler2D Source;
|
|
|
|
void main()
|
|
{
|
|
vec2 sine_comp = vec2(0.0, SCANLINE_SINE_COMP_B);
|
|
vec3 res = texture(Source, vTexCoord).xyz;
|
|
vec2 fragcoord = fract(floor(vTexCoord.xy * params.OutputSize.xy * 1.0001) / scanline_size);
|
|
vec3 scanline = (fragcoord.y > 0.3333)? res : vec3(SCANLINE_SINE_COMP_B * res);//res * ((1. - 0.75 * SCANLINE_SINE_COMP_B) + dot(sine_comp * sin((fragcoord / scanline_size) * omega), vec2(1.0, 1.0)));
|
|
FragColor = vec4(scanline.x, scanline.y, scanline.z, 1.0);
|
|
}
|