slang-shaders/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 10
shader0 = shaders/rgb-to-yuv.slang
filter_linear0 = false
scale_type0 = source
scale_x0 = 1.0
scale_y0 = 1.0
wrap_mode0 = "clamp_to_edge"
shader1 = shaders/nnedi3-nns32-win8x4-pass1-rgb.slang
filter_linear1 = false
scale_type1 = source
scale_x1 = 1.0
scale_y1 = 2.0
wrap_mode1 = "clamp_to_edge"
shader2 = shaders/nnedi3-nns32-win8x4-pass2-rgb.slang
filter_linear2 = false
scale_type2 = source
scale_x2 = 2.0
scale_y2 = 1.0
wrap_mode2 = "clamp_to_edge"
shader3 = shaders/jinc2-cshift-rgb.slang
filter_linear3 = false
scale_type3 = source
scale_x3 = 1.0
scale_y3 = 1.0
wrap_mode3 = "clamp_to_edge"
shader4 = shaders/nnedi3-nns32-win8x4-pass1-luma.slang
filter_linear4 = false
scale_type4 = source
scale_x4 = 1.0
scale_y4 = 2.0
wrap_mode4 = "clamp_to_edge"
shader5 = shaders/nnedi3-nns32-win8x4-pass2-luma.slang
filter_linear5 = false
scale_type5 = source
scale_x5 = 2.0
scale_y5 = 1.0
wrap_mode5 = "clamp_to_edge"
shader6 = shaders/jinc2-cshift-luma.slang
filter_linear6 = false
scale_type6 = source
scale_x6 = 1.0
scale_y6 = 1.0
wrap_mode6 = "clamp_to_edge"
shader7 = shaders/jinc2-on-passoutput3.slang
filter_linear7 = false
scale_type7 = source
scale_x7 = 1.0
scale_y7 = 1.0
wrap_mode7 = "clamp_to_edge"
shader8 = shaders/yuv-to-rgb-4x.slang
filter_linear8 = false
scale_type8 = source
scale_x8 = 1.0
scale_y8 = 1.0
shader9 = ../windowed/shaders/jinc2.slang
filter_linear9 = false
scale_type9 = viewport