mirror of
https://github.com/italicsjenga/slang-shaders.git
synced 2024-11-23 08:11:29 +11:00
86 lines
2.2 KiB
Plaintext
86 lines
2.2 KiB
Plaintext
# info on how the passes come together can be found in mame/src/osd/modules/render/d3d/d3dhlsl.cpp
|
|
shaders = 12
|
|
|
|
shader0 = shaders/mame_hlsl/shaders/mame_ntsc.slang
|
|
filter_linear0 = true
|
|
alias0 = NTSCPass
|
|
scale_type0 = source
|
|
scale0 = 1.0
|
|
|
|
shader1 = shaders/mame_hlsl/shaders/mame_color.slang
|
|
alias1 = ColorPass
|
|
scale_type1 = source
|
|
scale1 = 1.0
|
|
filter_linear1 = true
|
|
|
|
shader2 = ../interpolation/shaders/sharp-bilinear.slang
|
|
alias2 = PrescalePass
|
|
scale_type2 = source
|
|
filter_linear2 = true
|
|
scale2 = 4.0
|
|
|
|
shader3 = shaders/mame_hlsl/shaders/mame_deconverge.slang
|
|
alias3 = DeconvergePass
|
|
filter_linear3 = true
|
|
scale_type3 = source
|
|
scale3 = 0.5
|
|
|
|
shader4 = shaders/mame_hlsl/shaders/mame_scanline.slang
|
|
alias4 = ScanlinePass
|
|
filter_linear4 = true
|
|
scale_type4 = source
|
|
scale4 = 2.0
|
|
|
|
shader5 = shaders/mame_hlsl/shaders/mame_focus.slang
|
|
alias5 = FocusPass
|
|
filter_linear5 = true
|
|
|
|
shader6 = shaders/mame_hlsl/shaders/mame_phosphor.slang
|
|
alias6 = PhosphorPass
|
|
filter_linear6 = true
|
|
|
|
shader7 = shaders/mame_hlsl/shaders/mame_post.slang
|
|
alias7 = PostPass
|
|
filter_linear7 = true
|
|
scale_type7 = viewport
|
|
|
|
shader8 = shaders/mame_hlsl/shaders/mame_chroma.slang
|
|
alias8 = ChromaPass
|
|
filter_linear8 = true
|
|
scale_type8 = viewport
|
|
|
|
shader9 = shaders/mame_hlsl/shaders/mame_downsample.slang
|
|
alias9 = DownsamplePass
|
|
filter_linear9 = true
|
|
|
|
shader10 = shaders/mame_hlsl/shaders/mame_bloom.slang
|
|
alias10 = BloomPass
|
|
filter_linear10 = true
|
|
mipmap_input10 = true
|
|
scale_type10 = source
|
|
|
|
shader11 = shaders/mame_hlsl/shaders/mame_distortion.slang
|
|
alias11 = DistortionPass
|
|
filter_linear11 = true
|
|
|
|
# doesn't work, so commenting
|
|
# shader12 = shaders/mame_hlsl/shaders/mame_vector.slang
|
|
# alias12 = VectorPass
|
|
# filter_linear12 = true
|
|
|
|
# mame's textures are available here: https://github.com/mamedev/mame/tree/master/artwork
|
|
textures = "MaskTexture"
|
|
MaskTexture = shaders/mame_hlsl/resources/aperture-grille.png
|
|
|
|
parameters = "AUTO_PRESCALE;chromaa_x;chromaa_y;chromab_x;chromab_y;chromac_x;chromac_y;ygain_r;ygain_g;ygain_b"
|
|
chromaa_x = "0.630"
|
|
chromaa_y = "0.340"
|
|
chromab_x = "0.310"
|
|
chromab_y = "0.595"
|
|
chromac_x = "0.155"
|
|
chromac_y = "0.070"
|
|
ygain_r = "0.1875"
|
|
ygain_g = "0.6940"
|
|
ygain_b = "0.1185"
|
|
AUTO_PRESCALE = "0.0"
|