slang-shaders/hdr/shaders/include/developer_parameters.h

28 lines
2.7 KiB
C

#pragma parameter Space3 " " 0.0 0.0 0.0 0.0
#pragma parameter DeveloperSettings "DEVELOPER SETTINGS:" 0.0 0.0 0.0 0.0
#pragma parameter CRTResolution " CRT Resolution: 600TVL/800TVL/1000TVL" 0.0 0.0 2.0 1.0
#pragma parameter DeveloperSettings0 " VERTICAL SETTINGS:" 0.0 0.0 0.0 0.0
#pragma parameter RedScanlineMin " Red Scanline Min" 0.50 0.0 2.0 0.01
#pragma parameter RedScanlineMax " Red Scanline Max" 1.00 0.0 2.0 0.01
#pragma parameter RedScanlineAttack " Red Scanline Attack" 0.20 0.0 1.0 0.01
#pragma parameter GreenScanlineMin " Green Scanline Min" 0.50 0.0 2.0 0.01
#pragma parameter GreenScanlineMax " Green Scanline Max" 1.00 0.0 2.0 0.01
#pragma parameter GreenScanlineAttack " Green Scanline Attack" 0.20 0.0 1.0 0.01
#pragma parameter BlueScanlineMin " Blue Scanline Min" 0.50 0.0 2.0 0.01
#pragma parameter BlueScanlineMax " Blue Scanline Max" 1.00 0.0 2.0 0.01
#pragma parameter BlueScanlineAttack " Blue Scanline Attack" 0.20 0.0 1.0 0.01
#pragma parameter DeveloperSettings1 " HORIZONTAL SETTINGS:" 0.0 0.0 0.0 0.0
#pragma parameter RedBeamSharpness " Red Beam Sharpness" 1.75 0.0 5.0 0.05
#pragma parameter RedBeamAttack " Red Beam Attack" 0.50 0.0 2.0 0.01
#pragma parameter GreenBeamSharpness " Green Beam Sharpness" 1.75 0.0 5.0 0.05
#pragma parameter GreenBeamAttack " Green Beam Attack" 0.50 0.0 2.0 0.01
#pragma parameter BlueBeamSharpness " Blue Beam Sharpness" 1.75 0.0 5.0 0.05
#pragma parameter BlueBeamAttack " Blue Beam Attack" 0.50 0.0 2.0 0.01
#if WHITE_BALANCE_CONTROL
//#pragma parameter WhiteTemperature "White Temperature" 6500.0 0.0 13000.0 50.0
//#pragma parameter WhiteTint "White Tint" 0.0 -1.0 1.0 0.01
#endif // WHITE_BALANCE_CONTROL