swayfx/sway/desktop/fx_renderer/fx_texture.c

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#include <assert.h>
#include <wlr/render/gles2.h>
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_texture fx_texture_create() {
return (struct fx_texture) {
.id = 0,
.target = 0,
.width = -1,
.height = -1,
};
}
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
assert(wlr_texture_is_gles2(texture));
struct wlr_gles2_texture_attribs texture_attrs;
wlr_gles2_texture_get_attribs(texture, &texture_attrs);
return (struct fx_texture) {
.target = texture_attrs.target,
.id = texture_attrs.tex,
.has_alpha = texture_attrs.has_alpha,
.width = texture->width,
.height = texture->height,
};
}
void fx_texture_release(struct fx_texture *texture) {
if (texture->id) {
glDeleteTextures(1, &texture->id);
}
texture->id = 0;
texture->width = -1;
texture->height = -1;
}