swayfx/sway/desktop/shaders/quad_round_tr.frag

15 lines
430 B
GLSL
Raw Normal View History

2022-11-11 17:19:02 +11:00
precision mediump float;
varying vec4 v_color;
varying vec2 v_texcoord;
uniform vec2 size;
uniform vec2 position;
uniform float radius;
void main() {
vec2 q = abs(gl_FragCoord.xy - position - vec2(0, size.y)) - size + radius;
2022-11-12 13:28:32 +11:00
float distance = min(max(q.x,q.y),0.0) + length(max(q,0.0)) - radius;
2022-11-11 17:19:02 +11:00
float smoothedAlpha = 1.0 - smoothstep(-1.0, 0.5, distance);
gl_FragColor = mix(vec4(0), v_color, smoothedAlpha);
}