swayfx/sway/input_state.c

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C
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#include <string.h>
#include <stdbool.h>
#include <ctype.h>
#include "input_state.h"
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#define KEY_STATE_MAX_LENGTH 64
static keycode key_state_array[KEY_STATE_MAX_LENGTH];
void input_init(void) {
int i;
for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
key_state_array[i] = 0;
}
}
static uint8_t find_key(keycode key) {
int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
if (key_state_array[i] == key) {
break;
}
}
return i;
}
bool check_key(keycode key) {
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return find_key(key) < KEY_STATE_MAX_LENGTH;
}
void press_key(keycode key) {
// Check if key exists
if (!check_key(key)) {
// Check that we dont exceed buffer length
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int insert = find_key(0);
if (insert < KEY_STATE_MAX_LENGTH) {
key_state_array[insert] = key;
}
}
}
void release_key(keycode key) {
uint8_t index = find_key(key);
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if (index < KEY_STATE_MAX_LENGTH) {
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// shift it over and remove key
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key_state_array[index] = 0;
}
}
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struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}};
static struct wlc_geometry saved_floating;
void start_floating(swayc_t *view) {
if (view->is_floating) {
saved_floating.origin.x = view->x;
saved_floating.origin.y = view->y;
saved_floating.size.w = view->width;
saved_floating.size.h = view->height;
}
}
void reset_floating(swayc_t *view) {
if (view->is_floating) {
view->x = saved_floating.origin.x;
view->y = saved_floating.origin.y;
view->width = saved_floating.size.w;
view->height = saved_floating.size.h;
arrange_windows(view->parent, -1, -1);
}
pointer_state.floating = (struct pointer_floating){0,0};
pointer_state.lock = (struct pointer_lock){0,0,0,0};
}