swayfx/sway/input_state.c

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C
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#include <string.h>
#include <stdbool.h>
#include <ctype.h>
#include "log.h"
#include "input_state.h"
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#define KEY_STATE_MAX_LENGTH 64
struct key_state {
/*
* Aims to store state regardless of modifiers.
* If you press a key, then hold shift, then release the key, we'll
* get two different key syms, but the same key code. This handles
* that scenario and makes sure we can use the right bindings.
*/
uint32_t key_sym;
uint32_t alt_sym;
uint32_t key_code;
};
static struct key_state key_state_array[KEY_STATE_MAX_LENGTH];
void input_init(void) {
int i;
for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
struct key_state none = { 0, 0, 0 };
key_state_array[i] = none;
}
}
static uint8_t find_key(uint32_t key_sym, uint32_t key_code, bool update) {
int i;
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for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) {
if (0 == key_sym && 0 == key_code && key_state_array[i].key_sym == 0) {
break;
}
if (key_state_array[i].key_sym == key_sym
|| key_state_array[i].alt_sym == key_sym) {
break;
}
if (update && key_state_array[i].key_code == key_code) {
key_state_array[i].alt_sym = key_sym;
break;
}
}
return i;
}
bool check_key(uint32_t key_sym, uint32_t key_code) {
return find_key(key_sym, key_code, false) < KEY_STATE_MAX_LENGTH;
}
void press_key(uint32_t key_sym, uint32_t key_code) {
if (key_code == 0) {
return;
}
// Check if key exists
if (!check_key(key_sym, key_code)) {
// Check that we dont exceed buffer length
int insert = find_key(0, 0, true);
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if (insert < KEY_STATE_MAX_LENGTH) {
key_state_array[insert].key_sym = key_sym;
key_state_array[insert].key_code = key_code;
}
}
}
void release_key(uint32_t key_sym, uint32_t key_code) {
uint8_t index = find_key(key_sym, key_code, true);
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if (index < KEY_STATE_MAX_LENGTH) {
struct key_state none = { 0, 0, 0 };
key_state_array[index] = none;
}
}
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// Pointer state and mode
struct pointer_state pointer_state;
static struct mode_state {
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// initial view state
double x, y, w, h;
swayc_t *ptr;
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// Containers used for resizing horizontally
struct {
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double w;
swayc_t *ptr;
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struct {
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double w;
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swayc_t *ptr;
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} parent;
} horiz;
// Containers used for resizing vertically
struct {
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double h;
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swayc_t *ptr;
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struct {
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double h;
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swayc_t *ptr;
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} parent;
} vert;
} initial;
static struct {
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bool left;
bool top;
} lock;
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// initial set/unset
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static void set_initial_view(swayc_t *view) {
initial.ptr = view;
initial.x = view->x;
initial.y = view->y;
initial.w = view->width;
initial.h = view->height;
}
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static void set_initial_sibling(void) {
bool reset = true;
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swayc_t *ws = swayc_active_workspace_for(initial.ptr);
if ((initial.horiz.ptr = get_swayc_in_direction_under(initial.ptr,
lock.left ? MOVE_RIGHT: MOVE_LEFT, ws))) {
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initial.horiz.w = initial.horiz.ptr->width;
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initial.horiz.parent.ptr = get_swayc_in_direction_under(initial.horiz.ptr,
lock.left ? MOVE_LEFT : MOVE_RIGHT, ws);
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initial.horiz.parent.w = initial.horiz.parent.ptr->width;
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reset = false;
}
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if ((initial.vert.ptr = get_swayc_in_direction_under(initial.ptr,
lock.top ? MOVE_DOWN: MOVE_UP, ws))) {
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initial.vert.h = initial.vert.ptr->height;
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initial.vert.parent.ptr = get_swayc_in_direction_under(initial.vert.ptr,
lock.top ? MOVE_UP : MOVE_DOWN, ws);
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initial.vert.parent.h = initial.vert.parent.ptr->height;
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reset = false;
}
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// If nothing will change just undo the mode
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if (reset) {
pointer_state.mode = 0;
}
}
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static void reset_initial_view(void) {
initial.ptr->x = initial.x;
initial.ptr->y = initial.y;
initial.ptr->width = initial.w;
initial.ptr->height = initial.h;
arrange_windows(initial.ptr, -1, -1);
pointer_state.mode = 0;
}
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static void reset_initial_sibling(void) {
initial.horiz.ptr->width = initial.horiz.w;
initial.horiz.parent.ptr->width = initial.horiz.parent.w;
initial.vert.ptr->height = initial.vert.h;
initial.vert.parent.ptr->height = initial.vert.parent.h;
arrange_windows(initial.horiz.ptr->parent, -1, -1);
arrange_windows(initial.vert.ptr->parent, -1, -1);
pointer_state.mode = 0;
}
// Mode set left/right click
static void pointer_mode_set_left(void) {
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set_initial_view(pointer_state.left.view);
if (initial.ptr->is_floating) {
pointer_state.mode = M_DRAGGING | M_FLOATING;
} else {
pointer_state.mode = M_DRAGGING | M_TILING;
// unset mode if we cant drag tile
if (initial.ptr->parent->type == C_WORKSPACE &&
initial.ptr->parent->children->length == 1) {
pointer_state.mode = 0;
}
}
}
static void pointer_mode_set_right(void) {
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set_initial_view(pointer_state.right.view);
// Setup locking information
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int midway_x = initial.ptr->x + initial.ptr->width/2;
int midway_y = initial.ptr->y + initial.ptr->height/2;
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lock.left = pointer_state.origin.x > midway_x;
lock.top = pointer_state.origin.y > midway_y;
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if (initial.ptr->is_floating) {
pointer_state.mode = M_RESIZING | M_FLOATING;
} else {
pointer_state.mode = M_RESIZING | M_TILING;
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set_initial_sibling();
}
}
// Mode set/update/reset
void pointer_mode_set(uint32_t button, bool condition) {
// switch on drag/resize mode
switch (pointer_state.mode & (M_DRAGGING | M_RESIZING)) {
case M_DRAGGING:
// end drag mode when left click is unpressed
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if (!pointer_state.left.held) {
pointer_state.mode = 0;
}
break;
case M_RESIZING:
// end resize mode when right click is unpressed
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if (!pointer_state.right.held) {
pointer_state.mode = 0;
}
break;
// No mode case
default:
// return if failed condition, or no view
if (!condition || !pointer_state.view) {
break;
}
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// Set mode depending on current button press
switch (button) {
// Start dragging mode
case M_LEFT_CLICK:
// if button release dont do anything
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if (pointer_state.left.held) {
pointer_mode_set_left();
}
break;
// Start resize mode
case M_RIGHT_CLICK:
// if button release dont do anyhting
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if (pointer_state.right.held) {
pointer_mode_set_right();
}
break;
}
}
}
void pointer_mode_update(void) {
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if (initial.ptr->type != C_VIEW) {
pointer_state.mode = 0;
return;
}
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int dx = pointer_state.origin.x;
int dy = pointer_state.origin.y;
switch (pointer_state.mode) {
case M_FLOATING | M_DRAGGING:
// Update position
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dx -= pointer_state.left.x;
dy -= pointer_state.left.y;
if (initial.x + dx != initial.ptr->x) {
initial.ptr->x = initial.x + dx;
}
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if (initial.y + dy != initial.ptr->y) {
initial.ptr->y = initial.y + dy;
}
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update_geometry(initial.ptr);
break;
case M_FLOATING | M_RESIZING:
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dx -= pointer_state.right.x;
dy -= pointer_state.right.y;
initial.ptr = pointer_state.right.view;
if (lock.left) {
if (initial.w + dx > min_sane_w) {
initial.ptr->width = initial.w + dx;
}
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} else { // lock.right
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if (initial.w - dx > min_sane_w) {
initial.ptr->width = initial.w - dx;
initial.ptr->x = initial.x + dx;
}
}
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if (lock.top) {
if (initial.h + dy > min_sane_h) {
initial.ptr->height = initial.h + dy;
}
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} else { // lock.bottom
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if (initial.h - dy > min_sane_h) {
initial.ptr->height = initial.h - dy;
initial.ptr->y = initial.y + dy;
}
}
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update_geometry(initial.ptr);
break;
case M_TILING | M_DRAGGING:
// swap current view under pointer with dragged view
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if (pointer_state.view && pointer_state.view->type == C_VIEW
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&& pointer_state.view != initial.ptr
&& !pointer_state.view->is_floating) {
// Swap them around
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swap_container(pointer_state.view, initial.ptr);
update_geometry(pointer_state.view);
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update_geometry(initial.ptr);
// Set focus back to initial view
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set_focused_container(initial.ptr);
}
break;
case M_TILING | M_RESIZING:
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dx -= pointer_state.right.x;
dy -= pointer_state.right.y;
// resize if we can
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if (initial.horiz.ptr) {
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if (lock.left) {
// Check whether its fine to resize
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if (initial.w + dx > min_sane_w && initial.horiz.w - dx > min_sane_w) {
initial.horiz.ptr->width = initial.horiz.w - dx;
initial.horiz.parent.ptr->width = initial.horiz.parent.w + dx;
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}
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} else { // lock.right
if (initial.w - dx > min_sane_w && initial.horiz.w + dx > min_sane_w) {
initial.horiz.ptr->width = initial.horiz.w + dx;
initial.horiz.parent.ptr->width = initial.horiz.parent.w - dx;
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}
}
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arrange_windows(initial.horiz.ptr->parent, -1, -1);
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}
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if (initial.vert.ptr) {
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if (lock.top) {
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if (initial.h + dy > min_sane_h && initial.vert.h - dy > min_sane_h) {
initial.vert.ptr->height = initial.vert.h - dy;
initial.vert.parent.ptr->height = initial.vert.parent.h + dy;
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}
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} else { // lock.bottom
if (initial.h - dy > min_sane_h && initial.vert.h + dy > min_sane_h) {
initial.vert.ptr->height = initial.vert.h + dy;
initial.vert.parent.ptr->height = initial.vert.parent.h - dy;
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}
}
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arrange_windows(initial.vert.ptr->parent, -1, -1);
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}
default:
return;
}
}
void pointer_mode_reset(void) {
switch (pointer_state.mode) {
case M_FLOATING | M_RESIZING:
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case M_FLOATING | M_DRAGGING:
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reset_initial_view();
break;
case M_TILING | M_RESIZING:
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(void) reset_initial_sibling;
break;
case M_TILING | M_DRAGGING:
default:
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break;
}
}