swayfx/sway/layout.c

517 lines
14 KiB
C
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#include <stdlib.h>
#include <stdbool.h>
#include <wlc/wlc.h>
#include "layout.h"
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#include "log.h"
#include "list.h"
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#include "config.h"
#include "container.h"
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#include "workspace.h"
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#include "focus.h"
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swayc_t root_container;
int min_sane_h = 60;
int min_sane_w = 100;
void init_layout(void) {
root_container.type = C_ROOT;
root_container.layout = L_NONE;
root_container.children = create_list();
root_container.handle = -1;
}
static int index_child(swayc_t *child) {
swayc_t *parent = child->parent;
int i;
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
break;
}
}
return i;
}
void add_child(swayc_t *parent, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
child->width, child->height, parent, parent->type, parent->width, parent->height);
list_add(parent->children, child);
child->parent = parent;
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// set focus for this container
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if (parent->children->length == 1) {
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parent->focused = child;
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}
}
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void add_floating(swayc_t *ws, swayc_t *child) {
sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type,
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child->width, child->height, ws, ws->type, ws->width, ws->height);
list_add(ws->floating, child);
child->parent = ws;
child->is_floating = true;
if (!ws->focused) {
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ws->focused = child;
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}
}
swayc_t *add_sibling(swayc_t *sibling, swayc_t *child) {
swayc_t *parent = sibling->parent;
int i = index_child(sibling);
if (i == parent->children->length) {
--i;
}
list_insert(parent->children, i+1, child);
child->parent = parent;
return child->parent;
}
swayc_t *replace_child(swayc_t *child, swayc_t *new_child) {
swayc_t *parent = child->parent;
if (parent == NULL) {
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return NULL;
}
int i = index_child(child);
parent->children->items[i] = new_child;
new_child->parent = child->parent;
// Set parent for new child
if (child->parent->focused == child) {
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child->parent->focused = new_child;
}
child->parent = NULL;
// Set geometry for new child
new_child->x = child->x;
new_child->y = child->y;
new_child->width = child->width;
new_child->height = child->height;
// set child geometry to 0
child->x = 0;
child->y = 0;
child->width = 0;
child->height = 0;
return parent;
}
void swap_container(swayc_t *a, swayc_t *b) {
//TODO doesnt handle floating <-> tiling swap
if (!sway_assert(a&&b, "%s: parameters must be non null",__func__) ||
!sway_assert(a->parent && b->parent, "%s: containers must have parents",__func__)) {
return;
}
size_t a_index = index_child(a);
size_t b_index = index_child(b);
swayc_t *a_parent = a->parent;
swayc_t *b_parent = b->parent;
// Swap the pointers
a_parent->children->items[a_index] = b;
b_parent->children->items[b_index] = a;
a->parent = b_parent;
b->parent = a_parent;
if (a_parent->focused == a) {
a_parent->focused = b;
}
// dont want to double switch
if (b_parent->focused == b && a_parent != b_parent) {
b_parent->focused = a;
}
// and their geometry
double x = a->x;
double y = a->y;
double w = a->width;
double h = a->height;
a->x = b->x;
a->y = b->y;
a->width = b->width;
a->height = b->height;
b->x = x;
b->y = y;
b->width = w;
b->height = h;
}
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swayc_t *remove_child(swayc_t *child) {
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int i;
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swayc_t *parent = child->parent;
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if (child->is_floating) {
// Special case for floating views
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for (i = 0; i < parent->floating->length; ++i) {
if (parent->floating->items[i] == child) {
list_del(parent->floating, i);
break;
}
}
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i = 0;
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} else {
for (i = 0; i < parent->children->length; ++i) {
if (parent->children->items[i] == child) {
list_del(parent->children, i);
break;
}
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}
}
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// Set focused to new container
if (parent->focused == child) {
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if (parent->children->length > 0) {
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parent->focused = parent->children->items[i?i-1:0];
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} else {
parent->focused = NULL;
}
}
return parent;
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}
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//TODO: Implement horizontal movement.
//TODO: Implement move to a different workspace.
void move_container(swayc_t *container,swayc_t* root,enum movement_direction direction){
sway_log(L_DEBUG, "Moved window");
swayc_t *temp;
int i;
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int clength = root->children->length;
//Rearrange
for (i = 0; i < clength; ++i) {
swayc_t *child = root->children->items[i];
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if (child->handle == container->handle){
if (clength == 1){
//Only one container, meh.
break;
}
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if (direction == MOVE_LEFT && i > 0){
temp = root->children->items[i-1];
root->children->items[i] = temp;
root->children->items[i-1] = container;
arrange_windows(&root_container,-1,-1);
}
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else if (direction == MOVE_RIGHT && i < clength-1){
temp = root->children->items[i+1];
root->children->items[i] = temp;
root->children->items[i+1] = container;
arrange_windows(&root_container,-1,-1);
}
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else if (direction == MOVE_UP){
sway_log(L_INFO, "Moving up not implemented");
}
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else if (direction == MOVE_DOWN){
sway_log(L_INFO, "Moving down not implemented");
}
break;
}
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else if (child->children != NULL){
move_container(container,child,direction);
}
}
}
void move_container_to(swayc_t* container, swayc_t* destination) {
if (container->parent == destination) {
return;
}
destroy_container(remove_child(container));
set_focused_container(get_focused_view(&root_container));
if (container->is_floating) {
add_floating(destination, container);
} else {
add_child(destination, container);
}
update_visibility(container);
arrange_windows(&root_container, -1, -1);
}
void update_geometry(swayc_t *container) {
if (container->type != C_VIEW) {
return;
}
struct wlc_geometry geometry = {
.origin = {
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.x = container->x + (container->is_floating ? 0 : container->gaps / 2),
.y = container->y + (container->is_floating ? 0 : container->gaps / 2)
},
.size = {
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.w = container->width - (container->is_floating ? 0 : container->gaps),
.h = container->height - (container->is_floating ? 0 : container->gaps)
}
};
if (swayc_is_fullscreen(container)) {
swayc_t *parent = swayc_parent_by_type(container, C_OUTPUT);
geometry.origin.x = 0;
geometry.origin.y = 0;
geometry.size.w = parent->width;
geometry.size.h = parent->height;
}
wlc_view_set_geometry(container->handle, 0, &geometry);
return;
}
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void arrange_windows(swayc_t *container, double width, double height) {
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int i;
if (width == -1 || height == -1) {
sway_log(L_DEBUG, "Arranging layout for %p", container);
width = container->width;
height = container->height;
}
int x = 0, y = 0;
switch (container->type) {
case C_ROOT:
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for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
sway_log(L_DEBUG, "Arranging output at %d", x);
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arrange_windows(child, -1, -1);
x += child->width;
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}
return;
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case C_OUTPUT:
container->width = width;
container->height = height;
x = 0, y = 0;
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for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
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child->x = x + container->gaps;
child->y = y + container->gaps;
child->width = width - container->gaps * 2;
child->height = height - container->gaps * 2;
sway_log(L_DEBUG, "Arranging workspace #%d at %f, %f", i, child->x, child->y);
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arrange_windows(child, -1, -1);
}
return;
case C_VIEW:
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{
container->width = width;
container->height = height;
update_geometry(container);
sway_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f", container->width,
container->height, container->x, container->y);
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}
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return;
default:
container->width = width;
container->height = height;
break;
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}
x = y = 0;
double scale = 0;
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switch (container->layout) {
case L_HORIZ:
default:
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// Calculate total width
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for (i = 0; i < container->children->length; ++i) {
double *old_width = &((swayc_t *)container->children->items[i])->width;
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if (*old_width <= 0) {
if (container->children->length > 1) {
*old_width = width / (container->children->length - 1);
} else {
*old_width = width;
}
}
scale += *old_width;
}
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// Resize windows
if (scale > 0.1) {
scale = width / scale;
sway_log(L_DEBUG, "Arranging %p horizontally", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows(child, child->width * scale, height);
x += child->width;
}
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}
break;
case L_VERT:
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// Calculate total height
for (i = 0; i < container->children->length; ++i) {
double *old_height = &((swayc_t *)container->children->items[i])->height;
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if (*old_height <= 0) {
if (container->children->length > 1) {
*old_height = height / (container->children->length - 1);
} else {
*old_height = height;
}
}
scale += *old_height;
}
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// Resize
if (scale > 0.1) {
scale = height / scale;
sway_log(L_DEBUG, "Arranging %p vertically", container);
for (i = 0; i < container->children->length; ++i) {
swayc_t *child = container->children->items[i];
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sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale);
child->x = x + container->x;
child->y = y + container->y;
arrange_windows(child, width, child->height * scale);
y += child->height;
}
}
break;
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}
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// Arrage floating layouts for workspaces last
if (container->type == C_WORKSPACE) {
for (i = 0; i < container->floating->length; ++i) {
swayc_t *view = container->floating->items[i];
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if (view->type == C_VIEW) {
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update_geometry(view);
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if (swayc_is_fullscreen(view)) {
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wlc_view_bring_to_front(view->handle);
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} else if (!container->focused
|| !swayc_is_fullscreen(container->focused)) {
wlc_view_bring_to_front(view->handle);
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}
}
}
}
layout_log(&root_container, 0);
}
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swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit) {
swayc_t *parent = container->parent;
if (dir == MOVE_PARENT) {
if (parent->type == C_OUTPUT) {
return NULL;
} else {
return parent;
}
}
while (true) {
// Test if we can even make a difference here
bool can_move = false;
int diff = 0;
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int i;
if (parent->type == C_ROOT) {
// Find the next output
int target = -1, max_x = 0, max_y = 0, self = -1;
sway_log(L_DEBUG, "Moving between outputs");
for (i = 0; i < parent->children->length; ++i) {
swayc_t *next = parent->children->items[i];
if (next == container) {
self = i;
sway_log(L_DEBUG, "self is %p %d", next, self);
continue;
}
if (next->type == C_OUTPUT) {
sway_log(L_DEBUG, "Testing with %p %d (dir %d)", next, i, dir);
// Check if it's more extreme
if (dir == MOVE_RIGHT) {
if (container->x + container->width <= next->x) {
if (target == -1 || next->x < max_x) {
target = i;
max_x = next->x;
}
}
} else if (dir == MOVE_LEFT) {
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if (container->x >= next->x + next->width) {
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if (target == -1 || max_x < next->x) {
target = i;
max_x = next->x;
}
}
} else if (dir == MOVE_DOWN) {
if (container->y + container->height <= next->y) {
if (target == -1 || next->y < max_y) {
target = i;
max_y = next->y;
}
}
} else if (dir == MOVE_UP) {
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if (container->y >= next->y + next->height) {
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if (target == -1 || max_y < next->y) {
target = i;
max_y = next->y;
}
}
}
}
}
if (target == -1) {
can_move = false;
} else {
can_move = true;
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diff = target - self;
}
} else {
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if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ) {
can_move = true;
diff = dir == MOVE_LEFT ? -1 : 1;
}
} else {
if (parent->layout == L_VERT) {
can_move = true;
diff = dir == MOVE_UP ? -1 : 1;
}
}
}
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if (can_move) {
for (i = 0; i < parent->children->length; ++i) {
swayc_t *child = parent->children->items[i];
if (child == container) {
break;
}
}
int desired = i + diff;
if (desired < 0 || desired >= parent->children->length) {
can_move = false;
} else {
return parent->children->items[desired];
}
}
if (!can_move) {
container = parent;
parent = parent->parent;
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if (!parent || container == limit) {
// Nothing we can do
return NULL;
}
}
}
}
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swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
return get_swayc_in_direction_under(container, dir, NULL);
}
void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge) {
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int i;
bool layout_match = true;
sway_log(L_DEBUG, "Resizing %p with amount: %f", container, amount);
if (edge == WLC_RESIZE_EDGE_LEFT || edge == WLC_RESIZE_EDGE_RIGHT) {
container->width += amount;
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layout_match = container->layout == L_HORIZ;
} else if (edge == WLC_RESIZE_EDGE_TOP || edge == WLC_RESIZE_EDGE_BOTTOM) {
container->height += amount;
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layout_match = container->layout == L_VERT;
}
if (container->type == C_VIEW) {
struct wlc_geometry geometry = {
.origin = {
.x = container->x + container->gaps / 2,
.y = container->y + container->gaps / 2
},
.size = {
.w = container->width - container->gaps,
.h = container->height - container->gaps
}
};
wlc_view_set_geometry(container->handle, edge, &geometry);
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return;
}
if (layout_match) {
for (i = 0; i < container->children->length; i++) {
recursive_resize(container->children->items[i], amount/container->children->length, edge);
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}
} else {
for (i = 0; i < container->children->length; i++) {
recursive_resize(container->children->items[i], amount, edge);
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}
}
}