swayfx/sway/input/seatop_move_floating.c

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#define _POSIX_C_SOURCE 200809L
#include <wlr/types/wlr_cursor.h>
#include "sway/desktop.h"
#include "sway/input/cursor.h"
#include "sway/input/seat.h"
struct seatop_move_floating_event {
struct sway_container *con;
};
static void handle_motion(struct sway_seat *seat, uint32_t time_msec) {
struct seatop_move_floating_event *e = seat->seatop_data;
desktop_damage_whole_container(e->con);
container_floating_translate(e->con,
seat->cursor->cursor->x - seat->cursor->previous.x,
seat->cursor->cursor->y - seat->cursor->previous.y);
desktop_damage_whole_container(e->con);
}
static void handle_finish(struct sway_seat *seat) {
struct seatop_move_floating_event *e = seat->seatop_data;
// We "move" the container to its own location
// so it discovers its output again.
container_floating_move_to(e->con, e->con->x, e->con->y);
cursor_set_image(seat->cursor, "left_ptr", NULL);
}
static void handle_abort(struct sway_seat *seat) {
cursor_set_image(seat->cursor, "left_ptr", NULL);
}
static void handle_unref(struct sway_seat *seat, struct sway_container *con) {
struct seatop_move_floating_event *e = seat->seatop_data;
if (e->con == con) {
seatop_abort(seat);
}
}
static const struct sway_seatop_impl seatop_impl = {
.motion = handle_motion,
.finish = handle_finish,
.abort = handle_abort,
.unref = handle_unref,
};
void seatop_begin_move_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button) {
seatop_abort(seat);
struct seatop_move_floating_event *e =
calloc(1, sizeof(struct seatop_move_floating_event));
if (!e) {
return;
}
e->con = con;
seat->seatop_impl = &seatop_impl;
seat->seatop_data = e;
seat->seatop_button = button;
container_raise_floating(con);
cursor_set_image(seat->cursor, "grab", NULL);
}