Added in proper focus handling for floating windows
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ef2f3d3115
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@ -57,20 +57,25 @@ swayc_t *container_under_pointer(void) {
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}
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}
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// if workspace, search floating
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// if workspace, search floating
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if (lookup->type == C_WORKSPACE) {
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if (lookup->type == C_WORKSPACE) {
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len = lookup->floating->length;
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i = len = lookup->floating->length;
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for (i = 0; i < len; ++i) {
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bool got_floating = false;
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while (--i > -1) {
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sway_log(L_DEBUG, "Checking index %d of floating items", i);
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if (pointer_test(lookup->floating->items[i], &mouse_origin)) {
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if (pointer_test(lookup->floating->items[i], &mouse_origin)) {
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sway_log(L_DEBUG, "Got hit for floatin on %d", i);
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lookup = lookup->floating->items[i];
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lookup = lookup->floating->items[i];
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got_floating = true;
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break;
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break;
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}
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}
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}
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}
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if (i < len) {
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if (got_floating) {
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continue;
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continue;
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}
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}
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}
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}
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// search children
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// search children
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len = lookup->children->length;
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len = lookup->children->length;
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for (i = 0; i < len; ++i) {
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for (i = 0; i < len; ++i) {
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sway_log(L_DEBUG, "Checking index %d of standard children", i);
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if (pointer_test(lookup->children->items[i], &mouse_origin)) {
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if (pointer_test(lookup->children->items[i], &mouse_origin)) {
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lookup = lookup->children->items[i];
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lookup = lookup->children->items[i];
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break;
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break;
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@ -441,6 +446,17 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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}
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}
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swayc_t *pointer = container_under_pointer();
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swayc_t *pointer = container_under_pointer();
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set_focused_container(pointer);
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set_focused_container(pointer);
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if (pointer->is_floating) {
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int i;
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for (i = 0; i < pointer->parent->floating->length; i++) {
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if (pointer->parent->floating->items[i] == pointer) {
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list_del(pointer->parent->floating, i);
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list_add(pointer->parent->floating, pointer);
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break;
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}
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}
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arrange_windows(pointer->parent, -1, -1);
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}
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return (pointer && pointer != focused);
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return (pointer && pointer != focused);
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} else {
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} else {
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sway_log(L_DEBUG, "Mouse button %u released", button);
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sway_log(L_DEBUG, "Mouse button %u released", button);
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