Use swayc rather than wlr_output when rendering
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3b1db30a5e
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@ -124,8 +124,8 @@ static void output_view_for_each_surface(struct sway_view *view,
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struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
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void *user_data) {
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struct render_data *data = user_data;
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geo->x = view->x - data->output->wlr_output->lx;
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geo->y = view->y - data->output->wlr_output->ly;
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geo->x = view->x - data->output->swayc->x;
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geo->y = view->y - data->output->swayc->y;
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geo->width = view->surface->current->width;
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geo->height = view->surface->current->height;
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geo->rotation = 0; // TODO
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@ -453,10 +453,9 @@ static void render_titlebar(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x =
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(x - output->wlr_output->lx + width - TITLEBAR_H_PADDING)
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texture_box.x = (x - output->swayc->x + width - TITLEBAR_H_PADDING)
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* output_scale - texture_box.width;
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texture_box.y = (y - output->wlr_output->ly + TITLEBAR_V_PADDING)
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texture_box.y = (y - output->swayc->y + TITLEBAR_V_PADDING)
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* output_scale;
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float matrix[9];
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@ -478,9 +477,9 @@ static void render_titlebar(struct sway_output *output,
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struct wlr_box texture_box;
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (x - output->wlr_output->lx + TITLEBAR_H_PADDING)
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texture_box.x = (x - output->swayc->x + TITLEBAR_H_PADDING)
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* output_scale;
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texture_box.y = (y - output->wlr_output->ly + TITLEBAR_V_PADDING)
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texture_box.y = (y - output->swayc->y + TITLEBAR_V_PADDING)
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* output_scale;
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float matrix[9];
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