output: remove surface buffer damage check
A surface can have effective damage even without any buffer damage committed.
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@ -633,7 +633,6 @@ static void damage_surface_iterator(struct sway_output *output,
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struct wlr_box box = *_box;
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scale_box(&box, output->wlr_output->scale);
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if (pixman_region32_not_empty(&surface->buffer_damage)) {
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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wlr_surface_get_effective_damage(surface, &damage);
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@ -647,7 +646,6 @@ static void damage_surface_iterator(struct sway_output *output,
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pixman_region32_translate(&damage, box.x, box.y);
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wlr_output_damage_add(output->damage, &damage);
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pixman_region32_fini(&damage);
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}
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if (whole) {
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wlr_output_damage_add_box(output->damage, &box);
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