Fix borders with floating windows

This commit is contained in:
Mikkel Oscar Lyderik 2016-03-30 10:09:08 +02:00
parent 6fa6c27f3d
commit 0af55539a8
2 changed files with 50 additions and 9 deletions

View file

@ -349,13 +349,13 @@ static void handle_view_geometry_request(wlc_handle handle, const struct wlc_geo
view->desired_width = geometry->size.w;
view->desired_height = geometry->size.h;
/* if (view->is_floating) { */
/* view->width = view->desired_width; */
/* view->height = view->desired_height; */
/* view->x = geometry->origin.x; */
/* view->y = geometry->origin.y; */
/* /1* arrange_windows(view->parent, -1, -1); *1/ */
/* } */
if (view->is_floating) {
view->width = view->desired_width;
view->height = view->desired_height;
view->x = geometry->origin.x;
view->y = geometry->origin.y;
arrange_windows(view->parent, -1, -1);
}
}
}

View file

@ -374,6 +374,46 @@ void move_workspace_to(swayc_t* workspace, swayc_t* destination) {
update_visibility(src_op);
}
static void update_border_geometry_floating(swayc_t *c, struct wlc_geometry *geometry) {
struct wlc_geometry g = *geometry;
c->actual_geometry = g;
switch (c->border_type) {
case B_NONE:
break;
case B_PIXEL:
g.origin.x -= c->border_thickness;
g.origin.y -= c->border_thickness;
g.size.w += (c->border_thickness * 2);
g.size.h += (c->border_thickness * 2);
break;
case B_NORMAL:
g.origin.x -= c->border_thickness;
uint32_t title_bar_height = config->font_height + 4; // borders + padding
g.origin.y -= title_bar_height;
g.size.w += (c->border_thickness * 2);
g.size.h += (c->border_thickness + title_bar_height);
struct wlc_geometry title_bar = {
.origin = {
.x = g.origin.x,
.y = g.origin.y
},
.size = {
.w = g.size.w,
.h = title_bar_height
}
};
c->title_bar_geometry = title_bar;
break;
}
c->border_geometry = g;
*geometry = c->actual_geometry;
update_view_border(c);
}
void update_geometry(swayc_t *container) {
if (container->type != C_VIEW) {
return;
@ -431,8 +471,9 @@ void update_geometry(swayc_t *container) {
if (swayc_is_fullscreen(container)) {
container->border_geometry = (const struct wlc_geometry){0};
container->title_bar_geometry = (const struct wlc_geometry){0};
} else {
// make room for border
} else if (container->is_floating) { // allocate border for floating window
update_border_geometry_floating(container, &geometry);
} else if (!container->is_floating) { // allocate border for titled window
container->border_geometry = geometry;
int border_top = container->border_thickness;