fix: layer old damage not being offset by the monitor layout coords

This commit is contained in:
William McKinnon 2023-05-21 00:13:31 -04:00
parent d010f48f9a
commit 0ca4062d6d

View file

@ -337,8 +337,8 @@ static void handle_surface_commit(struct wl_listener *listener, void *data) {
int blur_size = layer->has_blur? config_get_blur_size(): 0; int blur_size = layer->has_blur? config_get_blur_size(): 0;
int shadow_sigma = layer->has_shadow? config->shadow_blur_sigma: 0; int shadow_sigma = layer->has_shadow? config->shadow_blur_sigma: 0;
int effect_size = MAX(blur_size, shadow_sigma); int effect_size = MAX(blur_size, shadow_sigma);
old_extent.x -= effect_size; old_extent.x += output->lx - effect_size;
old_extent.y -= effect_size; old_extent.y += output->ly - effect_size;
old_extent.width += effect_size * 2; old_extent.width += effect_size * 2;
old_extent.height += effect_size * 2; old_extent.height += effect_size * 2;
output_damage_box(output, &old_extent); output_damage_box(output, &old_extent);