Merge pull request #2811 from RyanDwyer/fix-floating-click-events

Fix floating click events
This commit is contained in:
Drew DeVault 2018-10-10 13:44:55 +02:00 committed by GitHub
commit 155e863ead
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3 changed files with 17 additions and 9 deletions

View file

@ -877,6 +877,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
while (cont->parent) {
cont = cont->parent;
}
seat_set_focus_container(seat, cont);
seat_begin_move_floating(seat, cont, button);
return;
}

View file

@ -1038,7 +1038,7 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
seat->op_moved = false;
// In case the container was not raised by gaining focus, raise on click
if (con && !config->raise_floating) {
if (!config->raise_floating) {
container_raise_floating(con);
}
}
@ -1052,6 +1052,12 @@ void seat_begin_move_floating(struct sway_seat *seat,
seat->operation = OP_MOVE_FLOATING;
seat->op_container = con;
seat->op_button = button;
// In case the container was not raised by gaining focus, raise on click
if (!config->raise_floating) {
container_raise_floating(con);
}
cursor_set_image(seat->cursor, "grab", NULL);
}
@ -1085,6 +1091,11 @@ void seat_begin_resize_floating(struct sway_seat *seat,
seat->op_ref_con_ly = con->y;
seat->op_ref_width = con->width;
seat->op_ref_height = con->height;
//
// In case the container was not raised by gaining focus, raise on click
if (!config->raise_floating) {
container_raise_floating(con);
}
const char *image = edge == WLR_EDGE_NONE ?
"se-resize" : wlr_xcursor_get_resize_name(edge);

View file

@ -358,7 +358,6 @@ struct sway_container *container_at(struct sway_workspace *workspace,
struct wlr_surface **surface, double *sx, double *sy) {
struct sway_container *c;
// Focused view's popups
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focused_container(seat);
bool is_floating = focus && container_is_floating_or_child(focus);
@ -370,14 +369,11 @@ struct sway_container *container_at(struct sway_workspace *workspace,
}
*surface = NULL;
}
// Cast a ray to handle floating windows
for (int i = workspace->floating->length - 1; i >= 0; --i) {
struct sway_container *cn = workspace->floating->items[i];
if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) {
return c;
}
// Floating
if ((c = floating_container_at(lx, ly, surface ,sx ,sy))) {
return c;
}
// If focused is tiling, focused view's non-popups
// Tiling (focused)
if (focus && focus->view && !is_floating) {
if ((c = surface_at_view(focus, lx, ly, surface, sx, sy))) {
return c;