Merge pull request #111 from Luminarys/master
Added in proper resize locking
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commit
1c38b7a8d2
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@ -37,13 +37,19 @@ extern struct pointer_state {
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struct pointer_tiling {
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bool resize;
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swayc_t *init_view;
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struct wlc_origin *lock_pos;
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struct wlc_origin lock_pos;
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} tiling;
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struct pointer_lock {
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// Lock movement for certain edges
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bool left;
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bool right;
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bool top;
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bool bottom;
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// Lock movement in certain directions
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bool temp_left;
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bool temp_right;
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bool temp_up;
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bool temp_down;
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} lock;
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} pointer_state;
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@ -421,16 +421,42 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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}
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} else if (pointer_state.tiling.resize && view) {
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if (view != pointer_state.tiling.init_view) {
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// Quit out of the resize
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//pointer_state.tiling.init_view = NULL;
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bool valid = true;
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double dx = mouse_origin.x - prev_pos.x;
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double dy = mouse_origin.y - prev_pos.y;
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if ((dx < 0 || mouse_origin.x < pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_left) {
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changed_tiling = true;
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valid = false;
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} else if (dx > 0 && pointer_state.lock.temp_left) {
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pointer_state.lock.temp_left = false;
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}
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if (!view->is_floating && view == pointer_state.tiling.init_view) {
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if ((dx > 0 || mouse_origin.x > pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_right) {
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changed_tiling = true;
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valid = false;
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} else if (dx < 0 && pointer_state.lock.temp_right) {
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pointer_state.lock.temp_right = false;
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}
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if ((dy < 0 || mouse_origin.y < pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_up) {
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changed_tiling = true;
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valid = false;
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} else if (dy > 0 && pointer_state.lock.temp_up) {
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pointer_state.lock.temp_up = false;
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}
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if ((dy > 0 || mouse_origin.y > pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_down) {
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changed_tiling = true;
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valid = false;
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} else if (dy < 0 && pointer_state.lock.temp_down) {
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pointer_state.lock.temp_down = false;
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}
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if (!view->is_floating && valid) {
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// Handle layout resizes -- Find the biggest parent container then apply resizes to that
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// and its bordering siblings
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swayc_t *parent = view;
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double dx = mouse_origin.x - prev_pos.x;
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double dy = mouse_origin.y - prev_pos.y;
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if (!pointer_state.lock.bottom) {
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while (parent->type != C_WORKSPACE) {
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// TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
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@ -442,14 +468,19 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
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sway_log(L_DEBUG, "Top is locked, found biggest valid parent at: %p", parent);
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
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if (sibling) {
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sway_log(L_DEBUG, "Found sibling at: %p", sibling);
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if ((parent->height > min_sane_h || dy > 0) && (sibling->height > min_sane_h || dy < 0)) {
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recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
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recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
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changed_tiling = true;
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} else {
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pointer_state.tiling.lock_pos.y = mouse_origin.y;
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if (parent->height < min_sane_h) {
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pointer_state.lock.temp_up = true;
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} else if (sibling->height < min_sane_h) {
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pointer_state.lock.temp_down = true;
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}
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}
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}
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}
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@ -462,14 +493,19 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
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sway_log(L_DEBUG, "Bot is locked, found biggest valid parent at: %p", parent);
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
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if (sibling) {
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sway_log(L_DEBUG, "Found sibling at: %p", sibling);
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if ((parent->height > min_sane_h || dy < 0) && (sibling->height > min_sane_h || dy > 0)) {
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recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
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recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
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changed_tiling = true;
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} else {
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pointer_state.tiling.lock_pos.y = mouse_origin.y;
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if (parent->height < min_sane_h) {
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pointer_state.lock.temp_down = true;
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} else if (sibling->height < min_sane_h) {
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pointer_state.lock.temp_up = true;
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}
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}
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}
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}
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@ -486,14 +522,19 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
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sway_log(L_DEBUG, "Left is locked, found biggest valid parent at: %p", parent);
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
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if (sibling) {
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sway_log(L_DEBUG, "Found sibling at: %p", sibling);
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if ((parent->width > min_sane_w || dx > 0) && (sibling->width > min_sane_w || dx < 0)) {
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recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
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recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
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changed_tiling = true;
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} else {
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pointer_state.tiling.lock_pos.x = mouse_origin.x;
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if (parent->width < min_sane_w) {
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pointer_state.lock.temp_left = true;
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} else if (sibling->width < min_sane_w) {
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pointer_state.lock.temp_right = true;
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}
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}
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}
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}
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@ -506,14 +547,19 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
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sway_log(L_DEBUG, "Right is locked, found biggest valid parent at: %p", parent);
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
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if (sibling) {
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sway_log(L_DEBUG, "Found sibling at: %p", sibling);
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if ((parent->width > min_sane_w || dx < 0) && (sibling->width > min_sane_w || dx > 0)) {
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recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
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recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
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changed_tiling = true;
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} else {
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pointer_state.tiling.lock_pos.x = mouse_origin.x;
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if (parent->width < min_sane_w) {
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pointer_state.lock.temp_right = true;
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} else if (sibling->width < min_sane_w) {
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pointer_state.lock.temp_left = true;
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}
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}
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}
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}
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@ -611,7 +657,7 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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pointer_state.floating.resize = false;
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pointer_state.tiling.resize = false;
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pointer_state.tiling.init_view = NULL;
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pointer_state.lock = (struct pointer_lock){false ,false ,false ,false};
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pointer_state.lock = (struct pointer_lock){false ,false ,false ,false, false, false, false, false};
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}
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}
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return false;
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@ -48,7 +48,7 @@ void release_key(keycode key) {
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}
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}
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struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}};
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struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, {0, 0}}, {0, 0, 0, 0, 0, 0, 0, 0}};
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static struct wlc_geometry saved_floating;
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