fix: update stencil if the output size changes (#178)

This commit is contained in:
Erik Reider 2023-06-03 00:53:41 +02:00 committed by GitHub
parent 22327ef300
commit 212c51f62c
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 91 additions and 29 deletions

View file

@ -5,12 +5,13 @@
#include <stdbool.h>
#include <wlr/types/wlr_output.h>
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer {
struct fx_texture texture;
GLuint fb;
GLuint stencil_buffer;
struct fx_stencilbuffer stencil_buffer;
struct fx_texture texture;
};
struct fx_framebuffer fx_framebuffer_create();
@ -23,5 +24,4 @@ void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width,
void fx_framebuffer_release(struct fx_framebuffer *buffer);
#endif

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@ -0,0 +1,18 @@
#ifndef FX_STENCILBUFFER_H
#define FX_STENCILBUFFER_H
#include <GLES2/gl2.h>
#include <stdbool.h>
#include <wlr/render/wlr_texture.h>
struct fx_stencilbuffer {
GLuint rb;
int width;
int height;
};
struct fx_stencilbuffer fx_stencilbuffer_create();
void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer);
#endif

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@ -13,6 +13,10 @@ struct fx_texture {
int height;
};
struct fx_texture fx_texture_create();
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *tex);
void fx_texture_release(struct fx_texture *texture);
#endif

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@ -1,14 +1,13 @@
#include "log.h"
#include "sway/desktop/fx_renderer/fx_framebuffer.h"
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_framebuffer fx_framebuffer_create() {
return (struct fx_framebuffer) {
.fb = -1,
.stencil_buffer = -1,
.texture.id = 0,
.texture.target = 0,
.texture.width = -1,
.texture.height = -1,
.stencil_buffer = fx_stencilbuffer_create(),
.texture = fx_texture_create(),
};
}
@ -17,15 +16,15 @@ void fx_framebuffer_bind(struct fx_framebuffer *buffer) {
}
void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height) {
bool firstAlloc = false;
bool first_alloc = false;
if (buffer->fb == (uint32_t) -1) {
glGenFramebuffers(1, &buffer->fb);
firstAlloc = true;
first_alloc = true;
}
if (buffer->texture.id == 0) {
firstAlloc = true;
first_alloc = true;
glGenTextures(1, &buffer->texture.id);
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -34,7 +33,7 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (firstAlloc || buffer->texture.width != width || buffer->texture.height != height) {
if (first_alloc || buffer->texture.width != width || buffer->texture.height != height) {
glBindTexture(GL_TEXTURE_2D, buffer->texture.id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
@ -58,11 +57,20 @@ void fx_framebuffer_update(struct fx_framebuffer *buffer, int width, int height)
}
void fx_framebuffer_add_stencil_buffer(struct fx_framebuffer *buffer, int width, int height) {
if (buffer->stencil_buffer == (uint32_t) -1) {
glGenRenderbuffers(1, &buffer->stencil_buffer);
glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer);
bool first_alloc = false;
if (buffer->stencil_buffer.rb == (uint32_t) -1) {
glGenRenderbuffers(1, &buffer->stencil_buffer.rb);
first_alloc = true;
}
if (first_alloc || buffer->stencil_buffer.width != width || buffer->stencil_buffer.height != height) {
glBindRenderbuffer(GL_RENDERBUFFER, buffer->stencil_buffer.rb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer->stencil_buffer.rb);
buffer->stencil_buffer.width = width;
buffer->stencil_buffer.height = height;
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
sway_log(SWAY_ERROR, "Stencil buffer incomplete, couldn't create! (FB status: %i)", status);
@ -80,16 +88,8 @@ void fx_framebuffer_release(struct fx_framebuffer *buffer) {
buffer->fb = -1;
// Release the stencil buffer
if (buffer->stencil_buffer != (uint32_t)-1 && buffer->stencil_buffer) {
glDeleteRenderbuffers(1, &buffer->stencil_buffer);
}
buffer->stencil_buffer = -1;
fx_stencilbuffer_release(&buffer->stencil_buffer);
// Release the texture
if (buffer->texture.id) {
glDeleteTextures(1, &buffer->texture.id);
}
buffer->texture.id = 0;
buffer->texture.width = -1;
buffer->texture.height = -1;
fx_texture_release(&buffer->texture);
}

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@ -0,0 +1,21 @@
#include <assert.h>
#include <wlr/render/gles2.h>
#include "sway/desktop/fx_renderer/fx_stencilbuffer.h"
struct fx_stencilbuffer fx_stencilbuffer_create() {
return (struct fx_stencilbuffer) {
.rb = -1,
.width = -1,
.height = -1,
};
}
void fx_stencilbuffer_release(struct fx_stencilbuffer *stencil_buffer) {
if (stencil_buffer->rb != (uint32_t) -1 && stencil_buffer->rb) {
glDeleteRenderbuffers(1, &stencil_buffer->rb);
}
stencil_buffer->rb = -1;
stencil_buffer->width = -1;
stencil_buffer->height = -1;
}

View file

@ -3,6 +3,15 @@
#include "sway/desktop/fx_renderer/fx_texture.h"
struct fx_texture fx_texture_create() {
return (struct fx_texture) {
.id = 0,
.target = 0,
.width = -1,
.height = -1,
};
}
struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture *texture) {
assert(wlr_texture_is_gles2(texture));
@ -17,3 +26,12 @@ struct fx_texture fx_texture_from_wlr_texture(struct wlr_texture* texture) {
.height = texture->height,
};
}
void fx_texture_release(struct fx_texture *texture) {
if (texture->id) {
glDeleteTextures(1, &texture->id);
}
texture->id = 0;
texture->width = -1;
texture->height = -1;
}

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@ -17,6 +17,7 @@ sway_sources = files(
'desktop/desktop.c',
'desktop/fx_renderer/fx_framebuffer.c',
'desktop/fx_renderer/fx_renderer.c',
'desktop/fx_renderer/fx_stencilbuffer.c',
'desktop/fx_renderer/fx_texture.c',
'desktop/fx_renderer/matrix.c',
'desktop/idle_inhibit_v1.c',