Implement pointer simulation if client hasn't bound to touch
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7a294b2668
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@ -50,6 +50,8 @@ struct sway_cursor {
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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bool simulating_pointer_from_touch;
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int32_t pointer_touch_id;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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@ -405,7 +405,6 @@ static void handle_pointer_frame(struct wl_listener *listener, void *data) {
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static void handle_touch_down(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
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cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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struct wlr_event_touch_down *event = data;
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struct sway_seat *seat = cursor->seat;
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@ -422,35 +421,58 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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seat->touch_x = lx;
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seat->touch_y = ly;
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if (!surface) {
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return;
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}
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (surface && wlr_surface_accepts_touch(wlr_seat, surface)) {
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if (seat_is_input_allowed(seat, surface)) {
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cursor_hide(cursor);
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cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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event->touch_id, sx, sy);
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}
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if (focused_node) {
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seat_set_focus(seat, focused_node);
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}
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}
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} else if (!cursor->simulating_pointer_from_touch &&
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(!surface || seat_is_input_allowed(seat, surface))) {
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// Fallback to cursor simulation.
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// The pointer_touch_id state is needed, so drags are not aborted when over
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// a surface supporting touch and multi touch events don't interfere.
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cursor->simulating_pointer_from_touch = true;
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cursor->pointer_touch_id = seat->touch_id;
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double dx, dy;
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dx = lx - cursor->cursor->x;
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dy = ly - cursor->cursor->y;
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pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
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dispatch_cursor_button(cursor, event->device, event->time_msec,
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BTN_LEFT, WLR_BUTTON_PRESSED);
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wlr_seat_pointer_notify_frame(wlr_seat);
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transaction_commit_dirty();
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}
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}
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static void handle_touch_up(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
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cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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struct wlr_event_touch_up *event = data;
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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// TODO: fall back to cursor simulation if client has not bound to touch
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wlr_seat_touch_notify_up(seat, event->time_msec, event->touch_id);
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struct wlr_seat *wlr_seat = cursor->seat->wlr_seat;
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if (cursor->simulating_pointer_from_touch) {
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if (cursor->pointer_touch_id == cursor->seat->touch_id) {
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cursor->simulating_pointer_from_touch = false;
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cursor_handle_activity(cursor, IDLE_SOURCE_POINTER);
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dispatch_cursor_button(cursor, event->device, event->time_msec,
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BTN_LEFT, WLR_BUTTON_RELEASED);
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wlr_seat_pointer_notify_frame(wlr_seat);
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transaction_commit_dirty();
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}
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} else {
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cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id);
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}
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}
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static void handle_touch_motion(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor =
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wl_container_of(listener, cursor, touch_motion);
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cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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struct wlr_event_touch_motion *event = data;
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struct sway_seat *seat = cursor->seat;
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@ -475,12 +497,16 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) {
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}
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}
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if (!surface) {
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return;
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if (cursor->simulating_pointer_from_touch) {
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if (seat->touch_id == cursor->pointer_touch_id) {
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double dx, dy;
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dx = lx - cursor->cursor->x;
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dy = ly - cursor->cursor->y;
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pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy);
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transaction_commit_dirty();
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}
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// TODO: fall back to cursor simulation if client has not bound to touch
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if (seat_is_input_allowed(cursor->seat, surface)) {
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} else if (surface) {
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cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH);
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wlr_seat_touch_notify_motion(wlr_seat, event->time_msec,
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event->touch_id, sx, sy);
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}
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