container: don't split single children
In i3 splits are ineffective on singleton H/V containers, and the command is interpreted to affect the parent layout instead.
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@ -23,10 +23,6 @@ static struct cmd_results *do_split(int layout) {
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workspace_split(ws, layout);
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workspace_split(ws, layout);
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}
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}
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if (con && con->parent && con->parent->parent) {
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container_flatten(con->parent->parent);
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}
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if (root->fullscreen_global) {
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if (root->fullscreen_global) {
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arrange_root();
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arrange_root();
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} else {
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} else {
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@ -1410,6 +1410,28 @@ void container_replace(struct sway_container *container,
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struct sway_container *container_split(struct sway_container *child,
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout) {
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enum sway_container_layout layout) {
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// i3 doesn't split singleton H/V containers
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// https://github.com/i3/i3/blob/3cd1c45eba6de073bc4300eebb4e1cc1a0c4479a/src/tree.c#L354
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if (child->parent || child->workspace) {
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list_t *siblings = container_get_siblings(child);
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if (siblings->length == 1) {
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enum sway_container_layout current = container_parent_layout(child);
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if (container_is_floating(child)) {
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current = L_NONE;
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}
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if (current == L_HORIZ || current == L_VERT) {
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if (child->parent) {
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child->parent->layout = layout;
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container_update_representation(child->parent);
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} else {
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child->workspace->layout = layout;
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workspace_update_representation(child->workspace);
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}
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return child;
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}
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}
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}
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struct sway_seat *seat = input_manager_get_default_seat();
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struct sway_seat *seat = input_manager_get_default_seat();
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bool set_focus = (seat_get_focus(seat) == &child->node);
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bool set_focus = (seat_get_focus(seat) == &child->node);
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