Merge pull request #2882 from RyanDwyer/fix-mouse-warp-logic

Fix logic used for mouse_warping output
This commit is contained in:
Drew DeVault 2018-10-19 14:40:56 +02:00 committed by GitHub
commit 28f3b8cb03
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 9 additions and 6 deletions

View file

@ -52,7 +52,6 @@ struct sway_seat {
bool has_focus; bool has_focus;
struct wl_list focus_stack; // list of containers in focus order struct wl_list focus_stack; // list of containers in focus order
struct sway_workspace *workspace; struct sway_workspace *workspace;
struct sway_node *prev_focus;
// If the focused layer is set, views cannot receive keyboard focus // If the focused layer is set, views cannot receive keyboard focus
struct wlr_layer_surface_v1 *focused_layer; struct wlr_layer_surface_v1 *focused_layer;

View file

@ -646,7 +646,6 @@ void seat_set_focus(struct sway_seat *seat, struct sway_node *node) {
} }
struct sway_node *last_focus = seat_get_focus(seat); struct sway_node *last_focus = seat_get_focus(seat);
seat->prev_focus = last_focus;
if (last_focus == node) { if (last_focus == node) {
return; return;
} }
@ -1190,13 +1189,18 @@ void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
void seat_consider_warp_to_focus(struct sway_seat *seat) { void seat_consider_warp_to_focus(struct sway_seat *seat) {
struct sway_node *focus = seat_get_focus(seat); struct sway_node *focus = seat_get_focus(seat);
if (config->mouse_warping == WARP_NO || !focus || !seat->prev_focus) { if (config->mouse_warping == WARP_NO || !focus) {
return; return;
} }
if (config->mouse_warping == WARP_OUTPUT && if (config->mouse_warping == WARP_OUTPUT) {
node_get_output(focus) == node_get_output(seat->prev_focus)) { struct sway_output *output = node_get_output(focus);
struct wlr_box box;
output_get_box(output, &box);
if (wlr_box_contains_point(&box,
seat->cursor->cursor->x, seat->cursor->cursor->y)) {
return; return;
} }
}
if (focus->type == N_CONTAINER) { if (focus->type == N_CONTAINER) {
cursor_warp_to_container(seat->cursor, focus->sway_container); cursor_warp_to_container(seat->cursor, focus->sway_container);