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@ -38,13 +38,6 @@ struct render_data {
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struct decoration_data deco_data;
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};
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struct workspace_effect_info {
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bool container_wants_blur;
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bool container_wants_shadow;
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bool should_render_optimized_blur;
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int expanded_size;
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};
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struct decoration_data get_undecorated_decoration_data() {
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return (struct decoration_data) {
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.alpha = 1.0f,
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@ -57,13 +50,6 @@ struct decoration_data get_undecorated_decoration_data() {
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};
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}
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int get_blur_size() {
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return pow(2, config->blur_params.num_passes) * config->blur_params.radius;
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}
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bool should_parameters_blur() {
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return config->blur_params.radius > 0 && config->blur_params.num_passes > 0;
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}
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// TODO: contribute wlroots function to allow creating an fbox from a box?
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struct wlr_fbox wlr_fbox_from_wlr_box(struct wlr_box *box) {
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@ -241,7 +227,7 @@ void render_blur_segments(struct fx_renderer *renderer,
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// Blurs the main_buffer content and returns the blurred framebuffer
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struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct sway_output *output,
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pixman_region32_t *original_damage, const float box_matrix[static 9], const struct wlr_box *box) {
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pixman_region32_t *original_damage, const struct wlr_box *box) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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@ -255,9 +241,9 @@ struct fx_framebuffer *get_main_buffer_blur(struct fx_renderer *renderer, struct
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_copy(&damage, original_damage);
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wlr_region_transform(&damage, &damage, transform,
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monitor_box.width, monitor_box.height);
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wlr_region_expand(&damage, &damage, get_blur_size());
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wlr_region_transform(&damage, &damage, transform, monitor_box.width, monitor_box.height);
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wlr_region_expand(&damage, &damage, config_get_blur_size());
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// Initially blur main_buffer content into the effects_buffers
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struct fx_framebuffer *current_buffer = &renderer->main_buffer;
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@ -352,8 +338,7 @@ void render_blur(bool optimized, struct sway_output *output,
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pixman_region32_intersect(&inverse_opaque, &inverse_opaque, &damage);
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// Render the blur into its own buffer
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buffer = get_main_buffer_blur(renderer, output, &inverse_opaque,
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wlr_output->transform_matrix, dst_box);
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buffer = get_main_buffer_blur(renderer, output, &inverse_opaque, dst_box);
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}
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// Draw the blurred texture
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@ -408,7 +393,7 @@ static void render_surface_iterator(struct sway_output *output,
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deco_data.corner_radius *= wlr_output->scale;
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// render blur (view->surface == surface excludes blurring subsurfaces)
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if (deco_data.blur && should_parameters_blur() && view->surface == surface) {
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if (deco_data.blur && config_should_parameters_blur() && view->surface == surface) {
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pixman_region32_t opaque_region;
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pixman_region32_init(&opaque_region);
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@ -497,7 +482,7 @@ void render_whole_output(struct fx_renderer *renderer, struct wlr_output *wlr_ou
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render_texture(wlr_output, output_damage, texture, NULL, &monitor_box, matrix, get_undecorated_decoration_data());
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}
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void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage) {
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void render_output_blur(struct sway_output *output, pixman_region32_t *damage) {
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struct wlr_output *wlr_output = output->wlr_output;
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struct fx_renderer *renderer = output->renderer;
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@ -506,8 +491,7 @@ void render_monitor_blur(struct sway_output *output, pixman_region32_t *damage)
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pixman_region32_init_rect(&fake_damage, 0, 0, monitor_box.width, monitor_box.height);
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// Render the blur
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struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage,
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wlr_output->transform_matrix, &monitor_box);
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struct fx_framebuffer *buffer = get_main_buffer_blur(renderer, output, &fake_damage, &monitor_box);
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// Render the newly blurred content into the blur_buffer
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fx_framebuffer_create(&renderer->blur_buffer,
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@ -799,7 +783,7 @@ static void render_saved_view(struct sway_view *view, struct sway_output *output
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deco_data.corner_radius *= wlr_output->scale;
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// render blur
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if (deco_data.blur && should_parameters_blur()) {
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if (deco_data.blur && config_should_parameters_blur()) {
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struct wlr_gles2_texture_attribs attribs;
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wlr_gles2_texture_get_attribs(saved_buf->buffer->texture, &attribs);
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@ -1750,75 +1734,6 @@ static void render_seatops(struct sway_output *output,
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}
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}
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struct find_effect_iter_data {
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struct workspace_effect_info *effect_info;
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bool blur_buffer_dirty;
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};
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static bool find_con_effect_iterator(struct sway_container *con, void* _data) {
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struct sway_view *view = con->view;
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struct find_effect_iter_data *data = _data;
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struct workspace_effect_info *effect_info = data->effect_info;
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if (!view) {
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return false;
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}
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if (con->blur_enabled && !view->surface->opaque) {
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effect_info->container_wants_blur = true;
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bool is_floating = container_is_floating(con);
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// Check if we should render optimized blur
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if (data->blur_buffer_dirty
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// Only test floating windows when xray is enabled
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&& (!is_floating || (is_floating && config->blur_xray))) {
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effect_info->should_render_optimized_blur = true;
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}
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}
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if (con->shadow_enabled) {
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effect_info->container_wants_shadow = true;
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}
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// Stop the iteration if all of the effects have been found.
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// Ensures that no effect is skipped if returning early
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return effect_info->container_wants_blur
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&& effect_info->container_wants_shadow
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&& effect_info->should_render_optimized_blur;
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}
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static struct workspace_effect_info get_workspace_effect_info(struct sway_output *sway_output) {
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struct fx_renderer *renderer = sway_output->renderer;
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struct sway_workspace *workspace = sway_output->current.active_workspace;
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struct workspace_effect_info effect_info = {
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.container_wants_blur = false,
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.container_wants_shadow = false,
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.should_render_optimized_blur = false,
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.expanded_size = 0
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};
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if (!workspace_is_visible(workspace)) {
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return effect_info;
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}
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// Iterate through the workspace containers and check if any effects are requested
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struct find_effect_iter_data iter_data = {
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.effect_info = &effect_info,
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.blur_buffer_dirty = renderer->blur_buffer_dirty
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};
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workspace_find_container(workspace, find_con_effect_iterator, &iter_data);
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// Set the expanded damage region
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bool shadow_enabled = effect_info.container_wants_shadow || config->shadow_enabled;
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int shadow_sigma = shadow_enabled ? config->shadow_blur_sigma : 0;
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bool blur_enabled = effect_info.container_wants_blur || config->blur_enabled;
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int blur_size = blur_enabled ? get_blur_size() : 0;
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// +1 as a margin of error
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effect_info.expanded_size = MAX(shadow_sigma, blur_size) + 1;
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return effect_info;
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}
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void output_render(struct sway_output *output, struct timespec *when,
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pixman_region32_t *damage) {
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struct wlr_output *wlr_output = output->wlr_output;
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@ -1829,12 +1744,18 @@ void output_render(struct sway_output *output, struct timespec *when,
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return;
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}
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/* we need to track extended damage for blur (as it is expanded in output.c),
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before we expand it again later in this function
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*/
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pixman_region32_t extended_damage;
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pixman_region32_init(&extended_damage);
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pixman_region32_copy(&extended_damage, damage);
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struct sway_container *fullscreen_con = root->fullscreen_global;
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if (!fullscreen_con) {
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fullscreen_con = workspace->current.fullscreen;
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}
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struct wlr_box monitor_box = get_monitor_box(wlr_output);
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wlr_box_transform(&monitor_box, &monitor_box,
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wlr_output_transform_invert(wlr_output->transform),
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@ -1842,56 +1763,24 @@ void output_render(struct sway_output *output, struct timespec *when,
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fx_renderer_begin(renderer, monitor_box.width, monitor_box.height);
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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int output_width, output_height;
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wlr_output_transformed_resolution(wlr_output, &output_width, &output_height);
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if (debug.damage == DAMAGE_RERENDER) {
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
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}
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bool has_blur = false;
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bool blur_optimize_should_render = false;
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bool damage_not_empty = pixman_region32_not_empty(damage);
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pixman_region32_t extended_damage;
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pixman_region32_init(&extended_damage);
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if (!fullscreen_con && !server.session_lock.locked && damage_not_empty) {
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// Check if there are any windows to blur
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struct workspace_effect_info effect_info = get_workspace_effect_info(output);
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has_blur = effect_info.container_wants_blur || config->blur_enabled;
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if (effect_info.should_render_optimized_blur) {
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blur_optimize_should_render = true;
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// Damage the whole output
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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// Extend the damaged region
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int expanded_size = effect_info.expanded_size;
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if (expanded_size > 0) {
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int32_t damage_width = damage->extents.x2 - damage->extents.x1;
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int32_t damage_height = damage->extents.y2 - damage->extents.y1;
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// Limit the damage extent to the size of the monitor to prevent overflow
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if (damage_width > width || damage_height > height) {
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pixman_region32_intersect_rect(damage, damage, 0, 0, width, height);
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}
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wlr_region_expand(damage, damage, expanded_size);
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pixman_region32_copy(&extended_damage, damage);
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wlr_region_expand(damage, damage, expanded_size);
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} else {
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pixman_region32_copy(&extended_damage, damage);
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}
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} else {
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pixman_region32_copy(&extended_damage, damage);
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}
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if (debug.damage == DAMAGE_HIGHLIGHT && damage_not_empty) {
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fx_renderer_clear((float[]){1, 1, 0, 1});
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}
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if (!damage_not_empty) {
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if (!pixman_region32_not_empty(damage)) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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}
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if (debug.damage == DAMAGE_HIGHLIGHT) {
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fx_framebuffer_bind(&renderer->wlr_buffer);
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fx_renderer_clear((float[]){1, 1, 0, 1});
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fx_framebuffer_bind(&renderer->main_buffer);
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}
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if (server.session_lock.locked) {
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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if (server.session_lock.lock == NULL) {
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@ -1965,6 +1854,19 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_unmanaged(output, damage, &root->xwayland_unmanaged);
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#endif
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} else {
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bool should_render_blur = should_workspace_have_blur(workspace);
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if (should_render_blur) {
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// ensure that the damage isn't expanding past the output's size
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int32_t damage_width = damage->extents.x2 - damage->extents.x1;
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int32_t damage_height = damage->extents.y2 - damage->extents.y1;
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if (damage_width > output_width || damage_height > output_height) {
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pixman_region32_intersect_rect(damage, damage, 0, 0, output_width, output_height);
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pixman_region32_intersect_rect(&extended_damage, &extended_damage, 0, 0, output_width, output_height);
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} else {
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wlr_region_expand(damage, damage, config_get_blur_size());
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}
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}
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float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
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int nrects;
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@ -1979,9 +1881,10 @@ void output_render(struct sway_output *output, struct timespec *when,
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render_layer_toplevel(output, damage,
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&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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bool blur_enabled = has_blur && should_parameters_blur();
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if (blur_enabled && blur_optimize_should_render && renderer->blur_buffer_dirty) {
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render_monitor_blur(output, damage);
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// check if the background needs to be blurred
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if (config_should_parameters_blur() && renderer->blur_buffer_dirty && should_render_blur) {
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pixman_region32_union_rect(damage, damage, 0, 0, output_width, output_height);
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render_output_blur(output, damage);
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}
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render_workspace(output, damage, workspace, workspace->current.focused);
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@ -2029,6 +1932,7 @@ render_overlay:
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renderer_end:
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// Draw the contents of our buffer into the wlr buffer
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fx_framebuffer_bind(&renderer->wlr_buffer);
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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if (pixman_region32_not_empty(&extended_damage)) {
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int nrects;
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@ -2038,34 +1942,30 @@ renderer_end:
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fx_renderer_clear(clear_color);
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}
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}
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render_whole_output(renderer, wlr_output, &extended_damage, &renderer->main_buffer.texture);
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fx_renderer_scissor(NULL);
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fx_renderer_end(renderer);
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fx_renderer_scissor(NULL);
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// Draw the software cursors
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wlr_renderer_begin(output->server->wlr_renderer, wlr_output->width, wlr_output->height);
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wlr_output_render_software_cursors(wlr_output, damage);
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wlr_renderer_end(output->server->wlr_renderer);
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fx_renderer_scissor(NULL);
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pixman_region32_t frame_damage;
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pixman_region32_init(&frame_damage);
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enum wl_output_transform transform = wlr_output_transform_invert(wlr_output->transform);
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/*
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* Extend the frame damage by the blur size to properly calc damage for the
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* next buffer swap. Thanks Emersion for your excellent damage tracking blog-post!
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*/
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wlr_region_transform(&frame_damage, &extended_damage, transform, width, height);
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wlr_region_transform(&frame_damage, &extended_damage, transform, output_width, output_height);
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pixman_region32_fini(&extended_damage);
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if (debug.damage != DAMAGE_DEFAULT || blur_optimize_should_render) {
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if (debug.damage != DAMAGE_DEFAULT) {
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pixman_region32_union_rect(&frame_damage, &frame_damage,
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0, 0, wlr_output->width, wlr_output->height);
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}
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wlr_output_set_damage(wlr_output, &frame_damage);
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pixman_region32_fini(&extended_damage);
|
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pixman_region32_fini(&frame_damage);
|
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if (!wlr_output_commit(wlr_output)) {
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