Merge pull request #2569 from RyanDwyer/deny-reload-repeat
Deny repeating reload by holding key
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commit
309fcf2300
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@ -31,10 +31,11 @@ enum binding_input_type {
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enum binding_flags {
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BINDING_RELEASE=1,
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BINDING_LOCKED=2, // keyboard only
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BINDING_BORDER=4, // mouse only; trigger on container border
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BINDING_CONTENTS=8, // mouse only; trigger on container contents
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BINDING_TITLEBAR=16 // mouse only; trigger on container titlebar
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BINDING_LOCKED=2, // keyboard only
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BINDING_BORDER=4, // mouse only; trigger on container border
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BINDING_CONTENTS=8, // mouse only; trigger on container contents
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BINDING_TITLEBAR=16, // mouse only; trigger on container titlebar
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BINDING_RELOAD=32, // the binding runs the reload command
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};
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/**
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@ -214,6 +214,9 @@ static struct cmd_results *cmd_bindsym_or_bindcode(int argc, char **argv,
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}
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binding->command = join_args(argv + 1, argc - 1);
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if (strcasestr(binding->command, "reload")) {
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binding->flags |= BINDING_RELOAD;
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}
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list_t *split = split_string(argv[0], "+");
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for (int i = 0; i < split->length; ++i) {
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@ -307,11 +310,9 @@ void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding)
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binding->command);
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struct sway_binding *binding_copy = binding;
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bool reload = false;
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// if this is a reload command we need to make a duplicate of the
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// binding since it will be gone after the reload has completed.
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if (strcasestr(binding->command, "reload")) {
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reload = true;
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if (binding->flags & BINDING_RELOAD) {
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binding_copy = sway_binding_dup(binding);
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if (!binding_copy) {
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wlr_log(WLR_ERROR, "Failed to duplicate binding during reload");
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@ -328,7 +329,7 @@ void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding)
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binding->command, results->error);
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}
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if (reload) { // free the binding if we made a copy
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if (binding->flags & BINDING_RELOAD) { // free the binding if we made a copy
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free_sway_binding(binding_copy);
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}
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free_cmd_results(results);
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@ -280,7 +280,10 @@ static void handle_keyboard_key(struct wl_listener *listener, void *data) {
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if (binding_pressed) {
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seat_execute_command(seat, binding_pressed);
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handled = true;
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next_repeat_binding = binding_pressed;
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if ((binding_pressed->flags & BINDING_RELOAD) == 0) {
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next_repeat_binding = binding_pressed;
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}
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}
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}
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