Fix crash when deleting last child in a tabbed or stacked container

There was no `current` child because the container was destroyed. This
makes it fall back to looking in the parent's current children list.
This commit is contained in:
Ryan Dwyer 2018-06-23 17:47:28 +10:00
parent b11c9199a6
commit 32b865e610
3 changed files with 39 additions and 12 deletions

View file

@ -118,6 +118,17 @@ struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
struct sway_container *seat_get_active_child(struct sway_seat *seat, struct sway_container *seat_get_active_child(struct sway_seat *seat,
struct sway_container *container); struct sway_container *container);
/**
* Return the immediate child of container which was most recently focused, with
* fallback to selecting the child in the parent's `current` (rendered) children
* list.
*
* This is useful for when a tabbed container and its children are destroyed but
* still being rendered, and we have to render an appropriate child.
*/
struct sway_container *seat_get_active_current_child(struct sway_seat *seat,
struct sway_container *container);
/** /**
* Iterate over the focus-inactive children of the container calling the * Iterate over the focus-inactive children of the container calling the
* function on each. * function on each.

View file

@ -713,7 +713,7 @@ static void render_container_tabbed(struct sway_output *output,
} }
struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat); struct sway_container *focus = seat_get_focus(seat);
struct sway_container *current = seat_get_active_child(seat, con); struct sway_container *current = seat_get_active_current_child(seat, con);
struct border_colors *current_colors = NULL; struct border_colors *current_colors = NULL;
struct sway_container_state *pstate = &con->current; struct sway_container_state *pstate = &con->current;
@ -756,11 +756,13 @@ static void render_container_tabbed(struct sway_output *output,
} }
// Render surface and left/right/bottom borders // Render surface and left/right/bottom borders
if (current->type == C_VIEW) { if (current) {
render_view(output, damage, current, current_colors); if (current->type == C_VIEW) {
} else { render_view(output, damage, current, current_colors);
render_container(output, damage, current, } else {
parent_focused || current == focus); render_container(output, damage, current,
parent_focused || current == focus);
}
} }
} }
@ -775,7 +777,7 @@ static void render_container_stacked(struct sway_output *output,
} }
struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat); struct sway_container *focus = seat_get_focus(seat);
struct sway_container *current = seat_get_active_child(seat, con); struct sway_container *current = seat_get_active_current_child(seat, con);
struct border_colors *current_colors = NULL; struct border_colors *current_colors = NULL;
struct sway_container_state *pstate = &con->current; struct sway_container_state *pstate = &con->current;
@ -812,11 +814,13 @@ static void render_container_stacked(struct sway_output *output,
} }
// Render surface and left/right/bottom borders // Render surface and left/right/bottom borders
if (current->type == C_VIEW) { if (current) {
render_view(output, damage, current, current_colors); if (current->type == C_VIEW) {
} else { render_view(output, damage, current, current_colors);
render_container(output, damage, current, } else {
parent_focused || current == focus); render_container(output, damage, current,
parent_focused || current == focus);
}
} }
} }

View file

@ -829,6 +829,18 @@ struct sway_container *seat_get_active_child(struct sway_seat *seat,
return NULL; return NULL;
} }
struct sway_container *seat_get_active_current_child(struct sway_seat *seat,
struct sway_container *container) {
struct sway_container *child = seat_get_active_child(seat, container);
if (child) {
return child;
}
if (container->current.children->length == 1) {
return container->current.children->items[0];
}
return NULL;
}
struct sway_container *seat_get_focus(struct sway_seat *seat) { struct sway_container *seat_get_focus(struct sway_seat *seat) {
if (!seat->has_focus) { if (!seat->has_focus) {
return NULL; return NULL;