render: Use current instead of pending fullscreen
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@ -957,7 +957,7 @@ static void render_floating(struct sway_output *soutput,
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}
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}
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for (int k = 0; k < ws->current.floating->length; ++k) {
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for (int k = 0; k < ws->current.floating->length; ++k) {
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struct sway_container *floater = ws->current.floating->items[k];
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struct sway_container *floater = ws->current.floating->items[k];
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if (floater->pending.fullscreen_mode != FULLSCREEN_NONE) {
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if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
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continue;
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continue;
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}
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}
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render_floating_container(soutput, damage, floater);
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render_floating_container(soutput, damage, floater);
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