transaction: Only wait for ack from visible views
Transactions currently wait for all configures to be acked, regardless fo what they were sent to. This includes views that are hidden in tabbed or stacked containers. If these views do not ack the configure in response to a single frame callback, they can cause transaction timeouts. Check if a container is hidden before registering the configure serial and saving any view buffers. Closes: https://github.com/swaywm/sway/issues/6023
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@ -35,6 +35,7 @@ struct sway_transaction_instruction {
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struct sway_container_state container_state;
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struct sway_container_state container_state;
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};
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};
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uint32_t serial;
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uint32_t serial;
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bool waiting;
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};
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};
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static struct sway_transaction *transaction_create(void) {
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static struct sway_transaction *transaction_create(void) {
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@ -420,13 +421,18 @@ static void transaction_commit(struct sway_transaction *transaction) {
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struct sway_transaction_instruction *instruction =
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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struct sway_node *node = instruction->node;
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bool hidden = node_is_view(node) &&
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!view_is_visible(node->sway_container->view);
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if (should_configure(node, instruction)) {
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if (should_configure(node, instruction)) {
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instruction->serial = view_configure(node->sway_container->view,
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instruction->serial = view_configure(node->sway_container->view,
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instruction->container_state.content_x,
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instruction->container_state.content_x,
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instruction->container_state.content_y,
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instruction->container_state.content_y,
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instruction->container_state.content_width,
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instruction->container_state.content_width,
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instruction->container_state.content_height);
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instruction->container_state.content_height);
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if (!hidden) {
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instruction->waiting = true;
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++transaction->num_waiting;
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++transaction->num_waiting;
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}
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// From here on we are rendering a saved buffer of the view, which
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// From here on we are rendering a saved buffer of the view, which
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// means we can send a frame done event to make the client redraw it
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// means we can send a frame done event to make the client redraw it
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@ -437,7 +443,8 @@ static void transaction_commit(struct sway_transaction *transaction) {
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wlr_surface_send_frame_done(
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wlr_surface_send_frame_done(
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node->sway_container->view->surface, &now);
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node->sway_container->view->surface, &now);
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}
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}
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if (node_is_view(node) && wl_list_empty(&node->sway_container->view->saved_buffers)) {
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if (!hidden && node_is_view(node) &&
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wl_list_empty(&node->sway_container->view->saved_buffers)) {
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view_save_buffer(node->sway_container->view);
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view_save_buffer(node->sway_container->view);
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memcpy(&node->sway_container->view->saved_geometry,
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memcpy(&node->sway_container->view->saved_geometry,
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&node->sway_container->view->geometry,
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&node->sway_container->view->geometry,
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@ -490,7 +497,8 @@ static void set_instruction_ready(
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}
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}
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// If the transaction has timed out then its num_waiting will be 0 already.
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// If the transaction has timed out then its num_waiting will be 0 already.
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if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
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if (instruction->waiting && transaction->num_waiting > 0 &&
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--transaction->num_waiting == 0) {
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sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction);
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sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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wl_event_source_timer_update(transaction->timer, 0);
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}
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}
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