Clear transformed fullscreen damage
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@ -1971,26 +1971,31 @@ static void render_seatops(struct sway_output *output,
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static void render_fullscreen_con(pixman_region32_t *damage,
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struct sway_output *output, struct sway_container *fullscreen_con,
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struct sway_workspace *workspace, bool clear_screen) {
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struct sway_workspace *workspace, bool clear_whole_screen) {
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struct wlr_output *wlr_output = output->wlr_output;
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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// Don't clear the buffer when rendering the workspace transition
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if (clear_screen) {
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struct decoration_data deco_data = get_undecorated_decoration_data();
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deco_data.saturation = fullscreen_con->saturation;
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deco_data.on_focused_workspace = workspace == output->current.active_workspace;
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// Only clear the transformed fullscreen bounds
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pixman_region32_t dmg;
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if (!clear_whole_screen) {
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pixman_region32_init(&dmg);
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pixman_region32_copy(&dmg, damage);
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adjust_damage_to_workspace_bounds(&dmg, &deco_data, workspace);
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damage = &dmg;
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}
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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fx_renderer_clear(clear_color);
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}
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}
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bool on_focused_ws = workspace == output->current.active_workspace;
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if (fullscreen_con->view) {
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struct decoration_data deco_data = get_undecorated_decoration_data();
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deco_data.saturation = fullscreen_con->saturation;
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deco_data.blur = !clear_screen && fullscreen_con->blur_enabled;
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deco_data.on_focused_workspace = on_focused_ws;
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if (!wl_list_empty(&fullscreen_con->view->saved_buffers)) {
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render_saved_view(fullscreen_con->view, output, damage, deco_data);
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} else if (fullscreen_con->view->surface) {
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@ -1998,19 +2003,21 @@ static void render_fullscreen_con(pixman_region32_t *damage,
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}
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} else {
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render_container(output, damage, fullscreen_con, fullscreen_con->current.focused,
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on_focused_ws);
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deco_data.on_focused_workspace);
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}
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for (int i = 0; i < workspace->current.floating->length; ++i) {
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struct sway_container *floater =
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workspace->current.floating->items[i];
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if (container_is_transient_for(floater, fullscreen_con)) {
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render_floating_container(output, damage, floater, on_focused_ws);
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render_floating_container(output, damage, floater, deco_data.on_focused_workspace);
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}
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}
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#if HAVE_XWAYLAND
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render_unmanaged(output, damage, &root->xwayland_unmanaged);
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#endif
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pixman_region32_fini(&dmg);
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}
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void output_render(struct sway_output *output, struct timespec *when,
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