Merge pull request #2885 from RyanDwyer/fix-tiling-drag-crash
Fix crash when ending tiling drag
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3b8dd49583
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@ -1110,9 +1110,6 @@ static void seat_end_move_tiling(struct sway_seat *seat) {
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int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
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int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
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container_detach(con);
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container_detach(con);
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if (old_parent) {
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container_reap_empty(old_parent);
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}
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// Moving container into empty workspace
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// Moving container into empty workspace
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if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
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if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
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@ -1135,6 +1132,10 @@ static void seat_end_move_tiling(struct sway_seat *seat) {
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workspace_insert_tiling(new_ws, con, after);
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workspace_insert_tiling(new_ws, con, after);
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}
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}
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if (old_parent) {
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container_reap_empty(old_parent);
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}
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// This is a bit dirty, but we'll set the dimensions to that of a sibling.
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// This is a bit dirty, but we'll set the dimensions to that of a sibling.
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// I don't think there's any other way to make it consistent without
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// I don't think there's any other way to make it consistent without
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// changing how we auto-size containers.
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// changing how we auto-size containers.
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