im: Fix crash when im destorying and no focused surface exists
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e6805ce6e9
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3c96a1d374
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@ -59,15 +59,13 @@ static void text_input_set_pending_focused_surface(
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struct sway_text_input *text_input, struct wlr_surface *surface) {
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wl_list_remove(&text_input->pending_focused_surface_destroy.link);
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text_input->pending_focused_surface = surface;
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wl_signal_add(&surface->events.destroy,
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&text_input->pending_focused_surface_destroy);
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}
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static void text_input_clear_pending_focused_surface(
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struct sway_text_input *text_input) {
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wl_list_remove(&text_input->pending_focused_surface_destroy.link);
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wl_list_init(&text_input->pending_focused_surface_destroy.link);
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text_input->pending_focused_surface = NULL;
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if (surface) {
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wl_signal_add(&surface->events.destroy,
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&text_input->pending_focused_surface_destroy);
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} else {
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wl_list_init(&text_input->pending_focused_surface_destroy.link);
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}
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}
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static void handle_im_destroy(struct wl_listener *listener, void *data) {
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@ -157,13 +155,12 @@ static void handle_text_input_destroy(struct wl_listener *listener,
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if (text_input->input->current_enabled) {
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relay_disable_text_input(text_input->relay, text_input);
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}
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text_input_clear_pending_focused_surface(text_input);
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text_input_set_pending_focused_surface(text_input, NULL);
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wl_list_remove(&text_input->text_input_commit.link);
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wl_list_remove(&text_input->text_input_destroy.link);
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wl_list_remove(&text_input->text_input_disable.link);
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wl_list_remove(&text_input->text_input_enable.link);
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wl_list_remove(&text_input->link);
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text_input->input = NULL;
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free(text_input);
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}
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@ -188,6 +185,8 @@ struct sway_text_input *sway_text_input_create(
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input->input = text_input;
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input->relay = relay;
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wl_list_insert(&relay->text_inputs, &input->link);
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input->text_input_enable.notify = handle_text_input_enable;
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wl_signal_add(&text_input->events.enable, &input->text_input_enable);
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@ -215,12 +214,7 @@ static void relay_handle_text_input(struct wl_listener *listener,
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return;
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}
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struct sway_text_input *text_input = sway_text_input_create(relay,
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wlr_text_input);
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if (!text_input) {
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return;
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}
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wl_list_insert(&relay->text_inputs, &text_input->link);
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sway_text_input_create(relay, wlr_text_input);
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}
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static void relay_handle_input_method(struct wl_listener *listener,
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@ -250,7 +244,7 @@ static void relay_handle_input_method(struct wl_listener *listener,
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if (text_input) {
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wlr_text_input_v3_send_enter(text_input->input,
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text_input->pending_focused_surface);
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text_input_clear_pending_focused_surface(text_input);
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text_input_set_pending_focused_surface(text_input, NULL);
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}
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}
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@ -276,7 +270,7 @@ void sway_input_method_relay_set_focus(struct sway_input_method_relay *relay,
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if (text_input->pending_focused_surface) {
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assert(text_input->input->focused_surface == NULL);
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if (surface != text_input->pending_focused_surface) {
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text_input_clear_pending_focused_surface(text_input);
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text_input_set_pending_focused_surface(text_input, NULL);
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}
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} else if (text_input->input->focused_surface) {
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assert(text_input->pending_focused_surface == NULL);
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